extends Spatial
const NUM_LEVELS = 9
const PAR = [5,2,3,4,5,6,7,8,9]
# level control
var current_level_id = 0
var levels = []
var post_game = false
# stroke control
var current_strokes = 0
var strokes_per_level = [0,0,0,0,0,0,0,0,0]
# Called when the node enters the scene tree for the first time.
func _ready():
for i in range(NUM_LEVELS):
levels.append(get_node("/root/Game/Level%d" % (i+1)))
current_strokes = 0
levels[0].show()
$JinglePlayer.stream.loop_mode = AudioStreamSample.LOOP_DISABLED
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed("ui_cancel"):
close_scoreboard()
get_tree().paused = true
$PausePopup.show()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _on_QuitButton_pressed():
get_tree().quit()
func _on_ResumeButton_pressed():
$PausePopup.hide()
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _on_MainMenuButton_pressed():
get_tree().paused = false
get_tree().change_scene("res://scenes/levels/MainMenu.tscn")
func end_level():
open_scoreboard()
evaluate_player(current_strokes, PAR[current_level_id])
$BGMPLayer.stream_paused = true
$JinglePlayer.play()
post_game = true
func add_stroke():
current_strokes += 1
func revoke_stroke():
current_strokes -= 1
func open_scoreboard():
strokes_per_level[current_level_id] = current_strokes
$Scoreboard.update_values(strokes_per_level, PAR)
$Scoreboard.show()
func close_scoreboard():
$Scoreboard.hide()
func is_post_game():
return post_game
func next_level():
post_game = false
levels[current_level_id].hide()
levels[current_level_id].set_active(false)
current_level_id = current_level_id + 1
current_strokes = 0
if current_level_id >= NUM_LEVELS:
get_tree().change_scene("res://scenes/levels/MainMenu.tscn")
return
# load next level
levels[current_level_id].show()
close_scoreboard()
$Evaluation.hide()
$BGMPLayer.stream_paused = false
$JinglePlayer.stop()
func evaluate_player(strokes, par):
if strokes <= 1:
$Evaluation/EvaluationLabel.text = "HOLE IN ONE"
$Evaluation.show()
return
var diff = strokes - par
if diff < -2:
$Evaluation/EvaluationLabel.text = "%d" % diff
elif diff == -2:
$Evaluation/EvaluationLabel.text = "EAGLE"
elif diff == -1:
$Evaluation/EvaluationLabel.text = "BIRDIE"
elif diff == 0:
$Evaluation/EvaluationLabel.text = "PAR"
elif diff == 1:
$Evaluation/EvaluationLabel.text = "BOGEY"
elif diff == 2:
$Evaluation/EvaluationLabel.text = "DOUBLE BOGEY"
else:
$Evaluation/EvaluationLabel.text = "+ %d" % diff
$Evaluation.show()
func _on_JinglePlayer_finished():
$BGMPLayer.stream_paused = false