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author | David <david003@gmx.net> | 2022-07-17 15:33:45 +0200 |
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committer | David <david003@gmx.net> | 2022-07-17 15:33:45 +0200 |
commit | 7c9aec177476c7aaa45b98ace88433caa1e80006 (patch) | |
tree | 5aede1787709ad7c6f05198d8080a2dc1142bb14 /godot/scenes/Game.gd | |
parent | 226e2c15490a3aedde6fa244b4ff48fc1eddb4da (diff) | |
download | 2022-7c9aec177476c7aaa45b98ace88433caa1e80006.tar.gz 2022-7c9aec177476c7aaa45b98ace88433caa1e80006.tar.bz2 2022-7c9aec177476c7aaa45b98ace88433caa1e80006.zip |
change phase to low gravity
Diffstat (limited to 'godot/scenes/Game.gd')
-rw-r--r-- | godot/scenes/Game.gd | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd index fef2cc8..4ad258a 100644 --- a/godot/scenes/Game.gd +++ b/godot/scenes/Game.gd @@ -82,6 +82,7 @@ func next_level(): post_game = false levels[current_level_id].hide() + levels[current_level_id].set_active(false) current_level_id = current_level_id + 1 current_strokes = 0 |