| Commit message (Expand) | Author | Age | Files | Lines |
* | Snap `Quad` lines to the pixel grid in `iced_wgpu` | Héctor Ramón Jiménez | 2024-07-29 | 1 | -2/+11 |
* | Update solid.wgsl | Daniel Yoon | 2024-03-26 | 1 | -3/+9 |
* | Inline `quad_pos` and `quad_scale` definitions | Héctor Ramón Jiménez | 2024-01-20 | 1 | -4/+2 |
* | feat: quad shadows | Nick Senger | 2024-01-20 | 1 | -5/+31 |
* | Reassign attribute locations | Jim Eckerlein | 2023-09-24 | 2 | -16/+16 |
* | Compute vertex position in shader | Jim Eckerlein | 2023-09-24 | 2 | -4/+4 |
* | Use Oklab color interpolation only with `color::GAMMA_CORRECTION` | Héctor Ramón Jiménez | 2023-09-07 | 2 | -0/+304 |