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A cross-platform GUI library for Rust, inspired by Elm
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Age
Files
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*
Merge pull request #2484 from vladh/fix-radii-typo
Héctor Ramón
2024-09-11
1
-7
/
+7
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\
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wgpu: fix "radii" typo
Vlad-Stefan Harbuz
2024-06-29
1
-7
/
+7
*
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Implement image support for `canvas` widget
Héctor Ramón Jiménez
2024-08-04
1
-2
/
+10
*
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Snap `Quad` lines to the pixel grid in `iced_wgpu`
Héctor Ramón Jiménez
2024-07-29
1
-2
/
+11
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/
*
Align images to the pixel grid in `iced_wgpu`
Héctor Ramón Jiménez
2024-05-12
1
-1
/
+1
*
Introduce dynamic `opacity` support for `Image` and `Svg`
Héctor Ramón Jiménez
2024-05-03
1
-4
/
+7
*
Simplify image rotation API and its internals
Héctor Ramón Jiménez
2024-05-02
1
-15
/
+6
*
Add `Image` rotation support
Héctor Ramón Jiménez
2024-05-02
1
-8
/
+29
*
Share `msaa::Blit` texture between multiple windows
Héctor Ramón Jiménez
2024-04-07
1
-13
/
+7
*
Update solid.wgsl
Daniel Yoon
2024-03-26
1
-3
/
+9
*
fix some comments
rustrover
2024-03-09
1
-1
/
+1
*
Inline `quad_pos` and `quad_scale` definitions
Héctor Ramón Jiménez
2024-01-20
1
-4
/
+2
*
feat: quad shadows
Nick Senger
2024-01-20
2
-16
/
+38
*
Fix `vertex.wgsl` shader in `iced_wgpu`
Héctor Ramón Jiménez
2024-01-19
1
-1
/
+1
*
Reassign attribute locations for image shader
Jim Eckerlein
2023-09-24
1
-5
/
+5
*
Compute vertex position for image shader
Jim Eckerlein
2023-09-24
1
-3
/
+5
*
Move vertex position function into own file
Jim Eckerlein
2023-09-24
2
-8
/
+7
*
Reassign attribute locations
Jim Eckerlein
2023-09-24
2
-16
/
+16
*
Compute vertex position in shader
Jim Eckerlein
2023-09-24
3
-4
/
+12
*
Use Oklab color interpolation only with `color::GAMMA_CORRECTION`
Héctor Ramón Jiménez
2023-09-07
8
-482
/
+491
*
Compute gradients in Oklab color space
Matthias Vogelgesang
2023-09-07
1
-5
/
+21
*
Remove unnecessary `interpolate(flat)` in `quad.wgsl`
Héctor Ramón Jiménez
2023-09-07
1
-1
/
+1
*
use @interpolate(flat) attribute as per the WebGPU spec:
David Huculak
2023-09-03
2
-21
/
+21
*
Switched to packing using f16s to maintain acceptable precision.
Bingus
2023-06-07
2
-72
/
+88
*
Updated color packing into u32 to consider incorrect web-colors.
Bingus
2023-06-06
2
-36
/
+22
*
Optimized gradient data packing.
Bingus
2023-06-06
2
-84
/
+74
*
Added support for gradients as background variants + other optimizations.
Bingus
2023-05-11
4
-162
/
+422
*
Merge branch 'master' into non-uniform-border-radius-for-quads
Héctor Ramón Jiménez
2022-12-02
2
-38
/
+21
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*
Group all solid triangles independently of color
Héctor Ramón Jiménez
2022-11-16
2
-38
/
+21
*
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non uniform border radius for quads
Robert Krahn
2022-11-03
1
-14
/
+33
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/
*
Cleaned up namespaces re: PR comments.
bungoboingo
2022-10-18
3
-20
/
+20
*
Fixed some more imports/documentation.
shan
2022-10-06
2
-3
/
+2
*
Fixed lint issues & cleaned up some documentation.
shan
2022-10-06
2
-2
/
+2
*
Adjusted gradient uniforms to be more tightly packed.
shan
2022-10-05
1
-12
/
+17
*
Adds linear gradient support to 2D meshes in the canvas widget.
shan
2022-09-29
2
-0
/
+101
*
better `wgsl` code style
Cupnfish
2022-07-02
4
-11
/
+11
*
fix `wgsl` syntax
Cupnfish
2022-07-02
1
-1
/
+1
*
update `wgpu` to `0.13`
Cupnfish
2022-07-02
4
-54
/
+54
*
Update wgpu 0.12
Poly
2022-01-04
3
-3
/
+0
*
Fix blit shader constants visivility #1083
Paul Delafosse
2021-10-15
1
-2
/
+2
*
Fix duplicating fragment position
Dispersia
2021-05-20
1
-4
/
+3
*
Run cargo fmt
Dispersia
2021-04-12
1
-1
/
+1
*
add temporary fix for image wgsl
Dispersia
2021-04-12
3
-8
/
+10
*
Upgrade wgpu
Dispersia
2021-04-11
20
-213
/
+242
*
Limit border radius to max dimension in `quad` pipeline
Héctor Ramón Jiménez
2020-11-23
2
-0
/
+5
*
Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels"
Héctor Ramón Jiménez
2020-05-28
2
-6
/
+6
*
Align quads to physical pixels in `iced_wgpu`
Héctor Ramón Jiménez
2020-05-27
2
-6
/
+6
*
Fix MSAA blit vertex shader to match `wgpu` NDC
Héctor Ramón Jiménez
2020-04-16
2
-3
/
+3
*
Avoid creating a vertex buffer every frame
Héctor Ramón Jiménez
2020-02-26
2
-1
/
+1
*
Recompile `image` shaders
Héctor Ramón Jiménez
2020-02-25
2
-0
/
+0
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