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authorLibravatar shan <shankern@protonmail.com>2022-10-06 07:28:05 -0700
committerLibravatar shan <shankern@protonmail.com>2022-10-06 07:28:05 -0700
commitcb7c4676543cd508dfae8d4dcbd9cc8b61b1a94e (patch)
treed72191140c2a7a4919a0787431c1c6da60a55964 /wgpu/src/shader
parent1eb8d972ba60592da7bfc27fe7ec80138e64dd7b (diff)
downloadiced-cb7c4676543cd508dfae8d4dcbd9cc8b61b1a94e.tar.gz
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Fixed lint issues & cleaned up some documentation.
Diffstat (limited to 'wgpu/src/shader')
-rw-r--r--wgpu/src/shader/triangle_gradient.wgsl2
-rw-r--r--wgpu/src/shader/triangle_solid.wgsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/wgpu/src/shader/triangle_gradient.wgsl b/wgpu/src/shader/triangle_gradient.wgsl
index df7158af..4efda260 100644
--- a/wgpu/src/shader/triangle_gradient.wgsl
+++ b/wgpu/src/shader/triangle_gradient.wgsl
@@ -85,4 +85,4 @@ fn fs_gradient(input: VertexOutput) -> @location(0) vec4<f32> {
}
return color;
-} \ No newline at end of file
+}
diff --git a/wgpu/src/shader/triangle_solid.wgsl b/wgpu/src/shader/triangle_solid.wgsl
index 126eceaa..be51ebb0 100644
--- a/wgpu/src/shader/triangle_solid.wgsl
+++ b/wgpu/src/shader/triangle_solid.wgsl
@@ -15,4 +15,4 @@ fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
@fragment
fn fs_solid() -> @location(0) vec4<f32> {
return solid_uniforms.color;
-} \ No newline at end of file
+}