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extends Node
var drawing = false
@onready var line: Line2D = $TrackLine
@onready var path: Path2D = $TrackPath
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _process(delta):
pass
func _physics_process(delta):
pass
func _start_drawing():
line.clear_points()
path.curve.clear_points()
drawing = true
owner.set_driving(false)
func _end_drawing():
drawing = false
owner.set_driving(true)
func _input(event):
if drawing and event is InputEventMouseMotion:
line.add_point(event.position)
path.curve.add_point(event.position)
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