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extends Node2D
var was_visited = false
@onready var sprite : Sprite2D = $Sprite2D
func set_was_visited(visited: bool):
was_visited = visited
if(visited):
hide()
else:
show()
# TODO change the sprite to indicate the change
func _on_area_2d_body_entered(body):
hide()
set_was_visited(true)
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