diff options
-rw-r--r-- | Nodes/car.tscn | 17 | ||||
-rw-r--r-- | Nodes/drawing_and_driving.tscn | 3 | ||||
-rw-r--r-- | Nodes/driving_test.tscn | 58 | ||||
-rw-r--r-- | Nodes/simple_wall.tscn | 16 | ||||
-rw-r--r-- | Scripts/car_behaviour.gd | 78 | ||||
-rw-r--r-- | Scripts/scene_control.gd | 13 | ||||
-rw-r--r-- | project.godot | 8 |
7 files changed, 193 insertions, 0 deletions
diff --git a/Nodes/car.tscn b/Nodes/car.tscn new file mode 100644 index 0000000..25505a0 --- /dev/null +++ b/Nodes/car.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=4 format=3 uid="uid://c1mvbh2fwqtkb"] + +[ext_resource type="Script" path="res://Scripts/car_behaviour.gd" id="1_0e4ux"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_wvlyu"] + +[sub_resource type="CanvasTexture" id="CanvasTexture_aacgf"] + +[node name="Car" type="StaticBody2D"] +script = ExtResource("1_0e4ux") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_wvlyu") + +[node name="Sprite2D" type="Sprite2D" parent="."] +scale = Vector2(19.92, 19.76) +texture = SubResource("CanvasTexture_aacgf") diff --git a/Nodes/drawing_and_driving.tscn b/Nodes/drawing_and_driving.tscn new file mode 100644 index 0000000..9e2a36a --- /dev/null +++ b/Nodes/drawing_and_driving.tscn @@ -0,0 +1,3 @@ +[gd_scene format=3 uid="uid://bj5wruvb2hg20"] + +[node name="drawing_and_driving" type="Node2D"] diff --git a/Nodes/driving_test.tscn b/Nodes/driving_test.tscn new file mode 100644 index 0000000..86964c5 --- /dev/null +++ b/Nodes/driving_test.tscn @@ -0,0 +1,58 @@ +[gd_scene load_steps=5 format=3 uid="uid://b205qlgjrpeqi"] + +[ext_resource type="Script" path="res://Scripts/scene_control.gd" id="1_eopk0"] +[ext_resource type="PackedScene" uid="uid://cqglbcitm2wlb" path="res://Nodes/simple_wall.tscn" id="1_o5f4t"] +[ext_resource type="PackedScene" uid="uid://c1mvbh2fwqtkb" path="res://Nodes/car.tscn" id="2_22f5l"] + +[sub_resource type="Curve2D" id="Curve2D_rg63l"] +bake_interval = 10.0 +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 500, 61, 0, 0, 0, 0, 421, 8, -17.0089, 38.4276, 17.0089, -38.4276, 606, 37, -18.8988, 13.2292, 18.8988, -13.2292, 634, -114, -31.498, -18.8988, 31.498, 18.8988, 718, -102, 8.18949, -25.8284, -8.18949, 25.8284, 720, 263, 26.4583, 13.2292, -26.4583, -13.2292, 639, 286, 0, 0, 0, 0, 400, 152, 0, 0, 0, 0, 646, 194, 46.6171, 22.6786, -46.6171, -22.6786, 537, 118, 0, 0, 0, 0, 369, 136, -3.1498, 47.247, 3.1498, -47.247, 312, 90, 0, 0, 0, 0, 358, 16, 0, 0, 0, 0, 378, 42) +} +point_count = 14 + +[node name="Node2D" type="Node2D"] +position = Vector2(0, 1) +script = ExtResource("1_eopk0") + +[node name="SimpleWall" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(520, 240) + +[node name="SimpleWall10" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(645, -4) + +[node name="SimpleWall8" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(427, 139) + +[node name="SimpleWall7" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(236, 321) + +[node name="SimpleWall6" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(494, 417) +rotation = 0.716721 + +[node name="SimpleWall4" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(618, 493) + +[node name="SimpleWall2" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(680, 235) +scale = Vector2(1.28, 16.6) + +[node name="SimpleWall3" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(762, 238) +scale = Vector2(1.28, 27.28) + +[node name="SimpleWall9" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(581, -122) +scale = Vector2(1.28, 27.28) + +[node name="SimpleWall5" parent="." instance=ExtResource("1_o5f4t")] +position = Vector2(273, 258) +scale = Vector2(1.28, 27.28) + +[node name="Path2D" type="Path2D" parent="."] +position = Vector2(0, 147) +curve = SubResource("Curve2D_rg63l") + +[node name="Car" parent="." instance=ExtResource("2_22f5l")] +position = Vector2(390, 202) diff --git a/Nodes/simple_wall.tscn b/Nodes/simple_wall.tscn new file mode 100644 index 0000000..21d714a --- /dev/null +++ b/Nodes/simple_wall.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://cqglbcitm2wlb"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_omkyo"] + +[sub_resource type="CanvasTexture" id="CanvasTexture_3s223"] + +[node name="SimpleWall" type="StaticBody2D"] +position = Vector2(0, 27) +scale = Vector2(15.48, 1) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_omkyo") + +[node name="Sprite2D" type="Sprite2D" parent="."] +scale = Vector2(20, 19.96) +texture = SubResource("CanvasTexture_3s223") diff --git a/Scripts/car_behaviour.gd b/Scripts/car_behaviour.gd new file mode 100644 index 0000000..b71ebb6 --- /dev/null +++ b/Scripts/car_behaviour.gd @@ -0,0 +1,78 @@ +extends StaticBody2D + +# editor variables +@export var max_speed = 300 +@export var steer_force = 0.1 +@export var look_ahead = 75 +@export var num_rays = 32 + +# context array +var ray_directions = [] +var interest = [] +var danger = [] + +var chosen_dir = Vector2.ZERO +var velocity = Vector2.ZERO +var acceleration = Vector2.ZERO + + +# Called when the node enters the scene tree for the first time. +func _ready(): + interest.resize(num_rays) + danger.resize(num_rays) + ray_directions.resize(num_rays) + for i in num_rays: + var angle = i * 2 * PI / num_rays + ray_directions[i] = Vector2.RIGHT.rotated(angle) + print(ray_directions) + + +func _physics_process(delta): + set_interest() + set_danger() + choose_direction() + var desired_velocity = chosen_dir.rotated(rotation) * max_speed + velocity = velocity.lerp(desired_velocity, steer_force) + rotation = velocity.angle() + move_and_collide(velocity * delta) + +func set_interest(): + # Set interest in each slot based on world direction + if owner and owner.has_method("get_path_direction"): + var path_direction = owner.get_path_direction(position) + for i in num_rays: + var d = ray_directions[i].rotated(rotation).dot(path_direction) + interest[i] = max(0, d) + # If no world path, use default interest + else: + set_default_interest() + +func set_default_interest(): + # Default to moving forward + for i in num_rays: + var d = ray_directions[i].rotated(rotation).dot(transform.x) + interest[i] = max(0, d) + +func set_danger(): + # Cast rays to find danger directions + var space_state = get_world_2d().direct_space_state + + var params = PhysicsRayQueryParameters2D.new() + params.from = position + params.exclude = [self] + + for i in num_rays: + params.to = position + ray_directions[i].rotated(rotation) * look_ahead + var result = space_state.intersect_ray(params) + danger[i] = 1.0 if result else 0.0 + +func choose_direction(): + # Eliminate interest in slots with danger + for i in num_rays: + if danger[i] > 0.0: + interest[i] = 0.0 + # Choose direction based on remaining interest + chosen_dir = Vector2.ZERO + for i in num_rays: + chosen_dir += ray_directions[i] * interest[i] + chosen_dir = chosen_dir.normalized() diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd new file mode 100644 index 0000000..9f231e0 --- /dev/null +++ b/Scripts/scene_control.gd @@ -0,0 +1,13 @@ +extends Node + +class_name SceneControl + +@onready var path : Path2D = $Path2D + +@on#ready var path_follow : PathFollow2D = $Path2D/PathFollow2D + + +func get_path_direction(pos): + var offset = path.curve.get_closest_offset(pos) + path_follow.h_offset = offset + return path_follow.transform.x diff --git a/project.godot b/project.godot index dc15082..04de13a 100644 --- a/project.godot +++ b/project.godot @@ -14,3 +14,11 @@ config/name="CodeWithYourFriends23" run/main_scene="res://Nodes/Level_test.tscn" config/features=PackedStringArray("4.0", "Forward Plus") config/icon="res://icon.svg" + +[dotnet] + +project/assembly_name="CodeWithYourFriends23" + +[rendering] + +renderer/rendering_method="gl_compatibility" |