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-rw-r--r--Levels/Tut01.tscn2
-rw-r--r--Scripts/car_behaviour.gd10
-rw-r--r--Scripts/scene_control.gd2
3 files changed, 7 insertions, 7 deletions
diff --git a/Levels/Tut01.tscn b/Levels/Tut01.tscn
index 8925d85..16066e4 100644
--- a/Levels/Tut01.tscn
+++ b/Levels/Tut01.tscn
@@ -23,7 +23,7 @@ outline_color = Color(0, 0, 0, 1)
script = ExtResource("1_lcu5v")
gold_medal_time = 2.0
silver_medal_time = 3.0
-bronze_medal_time = 4
+bronze_medal_time = 4.0
[node name="UI" parent="." instance=ExtResource("2_44idh")]
diff --git a/Scripts/car_behaviour.gd b/Scripts/car_behaviour.gd
index 1a69b37..a881363 100644
--- a/Scripts/car_behaviour.gd
+++ b/Scripts/car_behaviour.gd
@@ -110,22 +110,22 @@ func own_movement(delta):
func own_movement_improved(delta):
var desired_velocity = chosen_dir.rotated(rotation) * max_speed
- print('==========')
- print('current speed: ', velocity.length(), ' | current angle: ', velocity.angle())
- print('desired speed: ', desired_velocity.length(), ' | desired angle: ', desired_velocity.angle())
+# print('==========')
+# print('current speed: ', velocity.length(), ' | current angle: ', velocity.angle())
+# print('desired speed: ', desired_velocity.length(), ' | desired angle: ', desired_velocity.angle())
# var possible_radius = mass * velocity.length_squared() / steer_force
# var possible_steer_angle = velocity.length() / possible_radius
var possible_steer_angle = steer_force / (mass * velocity.length())
var angle_change = clampf(wrapf(desired_velocity.angle() - velocity.angle(), -PI, PI), -possible_steer_angle, possible_steer_angle)
var new_angle = wrapf(velocity.angle() + angle_change, -PI, PI)
- print('possible_steer_angle: ', possible_steer_angle, ' | angle_change: ', angle_change, ' | new_angle: ', new_angle )
+# print('possible_steer_angle: ', possible_steer_angle, ' | angle_change: ', angle_change, ' | new_angle: ', new_angle )
var wanted_speed = steer_force / (mass * absf(desired_velocity.angle() - velocity.angle()))
var new_max_speed = min(velocity.length() + (acceleration), max_speed)
var new_min_speed = max(velocity.length() - (acceleration), 0)
var new_speed = clampf(wanted_speed, new_min_speed, new_max_speed)
- print('wanted: ', wanted_speed, ' | min: ', new_min_speed, ' | max: ', new_max_speed, ' | new: ', new_speed)
+# print('wanted: ', wanted_speed, ' | min: ', new_min_speed, ' | max: ', new_max_speed, ' | new: ', new_speed)
velocity = Vector2.from_angle(new_angle) * new_speed
rotation = new_angle
diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd
index 268c92a..b6e4a47 100644
--- a/Scripts/scene_control.gd
+++ b/Scripts/scene_control.gd
@@ -49,7 +49,7 @@ func get_path_next_position(pos):
return path_follow.position
func set_driving(driving: bool):
- print('control driving: ' , driving)
+# print('control driving: ' , driving)
car.driving = driving
is_driving = driving