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authorLibravatar IcECreAm777 <hgk.1998@googlemail.com>2023-07-09 15:12:49 +0200
committerLibravatar IcECreAm777 <hgk.1998@googlemail.com>2023-07-09 15:12:49 +0200
commitbcccb662566481ea5956e40086e894aa8543f665 (patch)
tree7d6d2c5d9aa9a640cbeef3637a53999b25ec31e3 /Scripts
parent85574ecd2137fc0c56e183b6cfd18091be3b649d (diff)
download2023-bcccb662566481ea5956e40086e894aa8543f665.tar.gz
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2023-bcccb662566481ea5956e40086e894aa8543f665.zip
tutorial levels finished
Diffstat (limited to 'Scripts')
-rw-r--r--Scripts/game.gd5
1 files changed, 2 insertions, 3 deletions
diff --git a/Scripts/game.gd b/Scripts/game.gd
index 582a4da..f1520dd 100644
--- a/Scripts/game.gd
+++ b/Scripts/game.gd
@@ -1,7 +1,5 @@
extends Node2D
-const NUM_LEVELS = 2
-
# level control
var current_level_id = 0
var levels = []
@@ -10,6 +8,7 @@ var post_game = false
var scenes = [
preload("res://Levels/Tut01.tscn"),
preload("res://Levels/Tut02.tscn"),
+ preload("res://Levels/Tut03.tscn"),
preload("res://Levels/Level_test_2.tscn")
]
@@ -52,7 +51,7 @@ func end_level():
func next_level():
current_level_id += 1
- if current_level_id >= NUM_LEVELS:
+ if current_level_id >= scenes.size():
get_tree().change_scene_to_file("res://Nodes/main_menu.tscn")
return