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authorLibravatar cel 🌸 <cel@blos.sm>2023-07-08 01:38:26 +0100
committerLibravatar cel 🌸 <cel@blos.sm>2023-07-08 01:38:26 +0100
commit9ab7bc4c1e8bb266de9f100213e4036b1cd83c11 (patch)
treef658c8c25ddb6d740d1f8778fbec95c504588e25 /Scripts
parent88e3751834af72c413afa25a7c17a5994f570bfb (diff)
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why does this work gdscript HELLO?base-car-behaviour
Diffstat (limited to '')
-rw-r--r--Scripts/car_behaviour.gd6
-rw-r--r--Scripts/scene_control.gd3
2 files changed, 5 insertions, 4 deletions
diff --git a/Scripts/car_behaviour.gd b/Scripts/car_behaviour.gd
index dfc9ea4..c90fe05 100644
--- a/Scripts/car_behaviour.gd
+++ b/Scripts/car_behaviour.gd
@@ -1,10 +1,10 @@
extends StaticBody2D
# editor variables
-@export var max_speed = 350
+@export var max_speed = 3500
@export var steer_force = 0.1
-@export var look_ahead = 100
-@export var num_rays = 8
+@export var look_ahead = 75
+@export var num_rays = 32
# context array
var ray_directions = []
diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd
index 99bc3a2..9f231e0 100644
--- a/Scripts/scene_control.gd
+++ b/Scripts/scene_control.gd
@@ -3,7 +3,8 @@ extends Node
class_name SceneControl
@onready var path : Path2D = $Path2D
-@onready var path_follow : PathFollow2D = $Path2D/PathFollow2D
+
+@on#ready var path_follow : PathFollow2D = $Path2D/PathFollow2D
func get_path_direction(pos):