From 9ab7bc4c1e8bb266de9f100213e4036b1cd83c11 Mon Sep 17 00:00:00 2001 From: cel 🌸 Date: Sat, 8 Jul 2023 01:38:26 +0100 Subject: why does this work gdscript HELLO? --- Scripts/car_behaviour.gd | 6 +++--- Scripts/scene_control.gd | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'Scripts') diff --git a/Scripts/car_behaviour.gd b/Scripts/car_behaviour.gd index dfc9ea4..c90fe05 100644 --- a/Scripts/car_behaviour.gd +++ b/Scripts/car_behaviour.gd @@ -1,10 +1,10 @@ extends StaticBody2D # editor variables -@export var max_speed = 350 +@export var max_speed = 3500 @export var steer_force = 0.1 -@export var look_ahead = 100 -@export var num_rays = 8 +@export var look_ahead = 75 +@export var num_rays = 32 # context array var ray_directions = [] diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd index 99bc3a2..9f231e0 100644 --- a/Scripts/scene_control.gd +++ b/Scripts/scene_control.gd @@ -3,7 +3,8 @@ extends Node class_name SceneControl @onready var path : Path2D = $Path2D -@onready var path_follow : PathFollow2D = $Path2D/PathFollow2D + +@on#ready var path_follow : PathFollow2D = $Path2D/PathFollow2D func get_path_direction(pos): -- cgit