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authorLibravatar perivesta <>2023-07-08 16:45:32 +0200
committerLibravatar perivesta <>2023-07-08 16:45:32 +0200
commit8b08fec313ac3517e782d946cbd203958801e6be (patch)
treecab276d81c92fd0ff8d75694c4c252812b4b827c /Scripts/scene_control.gd
parentd98cee8592e15f23ce85e8d54abb29aa341c97da (diff)
parent78b6db9f792e18d848383856693cff4ef223a10f (diff)
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Merge branch 'game-control'
Diffstat (limited to 'Scripts/scene_control.gd')
-rw-r--r--Scripts/scene_control.gd52
1 files changed, 49 insertions, 3 deletions
diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd
index fdaad14..0b55d0f 100644
--- a/Scripts/scene_control.gd
+++ b/Scripts/scene_control.gd
@@ -2,9 +2,28 @@ extends Node
class_name SceneControl
-@onready var path : Path2D = $DrawNode/TrackPath
-@onready var path_follow : PathFollow2D = $DrawNode/TrackPath/TrackFollower
-@onready var car : StaticBody2D = $Car
+@onready var path: Path2D = $DrawNode/TrackPath
+@onready var path_follow: PathFollow2D = $DrawNode/TrackPath/TrackFollower
+@onready var car = $Car
+@onready var checkpoints = $Checkpoints.get_children()
+@onready var ui = $UI/Control
+@onready var finish_line: Area2D
+
+var is_driving = false
+var current_time = 0.0
+
+
+func _ready():
+ finish_line = $FinishLine as Area2D
+ finish_line.body_entered.connect(_on_finish_line_body_entered)
+ reset_level()
+
+func _physics_process(delta):
+ if car.driving:
+ current_time += delta
+ print(current_time)
+ ui.update_timer_label(current_time)
+
func get_path_direction(pos):
var offset = path.curve.get_closest_offset(pos)
@@ -18,3 +37,30 @@ func get_path_next_position(pos):
func set_driving(driving: bool):
car.driving = driving
+ is_driving = driving
+
+func reset_level():
+ ui.update_timer_label(-1)
+ for cp in checkpoints:
+ cp.set_was_visited(false)
+
+func start_driving():
+ current_time = 0.0
+ set_driving(true)
+
+func evaluate_driving():
+ for cp in checkpoints:
+ if not cp.was_visited:
+ return false
+ return true
+
+
+func _on_finish_line_body_entered(node: Node2D):
+ if evaluate_driving():
+ ui.switch_to_post_game_UI()
+
+ set_driving(false)
+ reset_level()
+ # TODO get this from the start position
+ car.global_position = Vector2.ZERO
+ car.global_rotation = 0;