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extends Control


# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass


func _on_StartButton_pressed():
	get_tree().change_scene_to_file("res://Nodes/game.tscn")



func _on_QuitButton_pressed():
	get_tree().quit()