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path: root/Scripts/Road.gd
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extends Line2D

var epsilon = 20

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass

func simplify():
	points = simplify_rec(points, 5)

func simplify_rec(pointArray: PackedVector2Array, epsilon: float):
	var dmax = 0
	var index = -1
	if pointArray.size() < 3:
		return pointArray
	var end = pointArray.size() - 1
	for i in range(1, end-1):
		var d = find_perpendicular_distance(pointArray[i], pointArray[0], pointArray[end])
		if d > dmax:
			index = i
			dmax = d
	
	if dmax > epsilon:
		var recResults1 = simplify_rec(pointArray.slice(0, index), epsilon)
		var recResults2 = simplify_rec(pointArray.slice(index, end), epsilon)
		recResults1.append_array(recResults2)
		return recResults1
	else:
		return [pointArray[0], pointArray[end]]

func find_perpendicular_distance(p: Vector2, p1: Vector2, p2: Vector2):
	var result
	var slope
	var intercept
	if p1.x == p2.x:
		result = p.x - p1.x
	else:
		slope = (p2.y - p1.y) / (p2.x - p1.x)
		intercept = p1.y - (slope * p1.x)
		result = abs(slope * p.x - p.y + intercept) / sqrt(pow(slope, 2) + 1)
	
	return result