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extends Node2D


var was_visited = false

@onready var sprite : Sprite2D = $Sprite2D


func set_was_visited(visited: bool):
	was_visited = visited
	if(visited):
		hide()
	else:
		show()
	# TODO change the sprite to indicate the change

func _on_area_2d_body_entered(body):
	hide()
	set_was_visited(true)