blob: d8c671e4cccd60a5d936d66abac1b7d5da9c1495 (
plain) (
tree)
|
|
extends Node2D
var was_visited = false
@onready var sprite : Sprite2D = $Sprite2D
func set_was_visited(visited: bool):
was_visited = visited
if(visited):
hide()
else:
show()
# TODO change the sprite to indicate the change
func _on_area_2d_body_entered(body):
hide()
set_was_visited(true)
|