blob: 30f4f2a3942eadfe09cabc5ed17ae5d8911934d0 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
mod game;
mod spinning_cube;
mod buff_bounce;
mod buff_phase;
mod buff_trait;
mod buff_ball;
mod buff_extra;
mod test;
mod basic_die;
use gdnative::prelude::{godot_init, InitHandle};
// Function that registers all exposed classes to Godot
fn init(handle: InitHandle) {
handle.add_class::<game::Game>();
handle.add_class::<spinning_cube::SpinningCube>();
handle.add_class::<test::SpinningCubeReverse>();
handle.add_class::<basic_die::BasicDie>();
}
// macros that create the entry-points of the dynamic library.
godot_init!(init);
|