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extends Node
const NUM_LEVELS = 9
# player node
var player: Spatial = null
# level control
var current_level_id = 0
var levels = []
# stroke control
var current_strokes = 0
var strokes_per_level = []
# Called when the node enters the scene tree for the first time.
func _ready():
for i in range(NUM_LEVELS):
levels.append(get_node("/root/Game/Level%d" % (i+1)))
current_strokes = 0
levels[0].show()
player = get_node("/root/Game/PlayerRoot")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func load_next_level():
levels[current_level_id].hide()
current_level_id = current_level_id + 1
if current_level_id >= NUM_LEVELS:
# TODO load main menu
return
# load next level
levels[current_level_id].show()
# save current strokes and reset
strokes_per_level.append(current_strokes)
current_strokes = 0
# TODO teleport player back
func add_stroke():
current_strokes += 1
func revoke_stroke():
current_strokes -= 1
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