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extends Area
const Loader = preload("res://scenes/Game.gd")
var loader: Loader = null
# Called when the node enters the scene tree for the first time.
func _ready():
loader = get_node("/root/Game")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Area2_body_entered(body: RigidBody):
# return when body is not a rigidbody
if body == null:
return
loader.end_level()
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