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path: root/godot/scripts/GoalTriggerBox.gd
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extends Area

const Loader = preload("res://scenes/Game.gd")
var loader: Loader = null

# Called when the node enters the scene tree for the first time.
func _ready():
	loader = get_node("/root/Game")


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass


func _on_Area2_body_entered(body: RigidBody):
	# return when body is not a rigidbody
	if body == null:
		return
	
	loader.end_level()