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path: root/godot/scenes/objects/Camera.tscn
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[gd_scene format=2]

[node name="CameraRoot" type="Spatial"]

[node name="CameraArmHorizontal" type="Spatial" parent="."]

[node name="CameraArmVertical" type="Spatial" parent="CameraArmHorizontal"]

[node name="Camera" type="Camera" parent="CameraArmHorizontal/CameraArmVertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )