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path: root/godot/scenes/levels/test_scene/Floor.tscn
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[gd_scene load_steps=3 format=2]

[sub_resource type="CubeMesh" id=1]

[sub_resource type="BoxShape" id=2]

[node name="StaticBody" type="StaticBody"]

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
mesh = SubResource( 1 )
skeleton = NodePath("../CollisionShape")
material/0 = null

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
shape = SubResource( 2 )