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path: root/godot/scenes/levels/MainMenu.tscn
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[gd_scene load_steps=11 format=2]

[ext_resource path="res://scenes/Menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/game_objects/W8.gltf" type="PackedScene" id=2]
[ext_resource path="res://scenes/Rotator.gd" type="Script" id=3]
[ext_resource path="res://assets/sounds/main_menu.mp3" type="AudioStream" id=4]

[sub_resource type="VisualShaderNodeColorConstant" id=2]
constant = Color( 0.0428785, 0.101562, 0.0362446, 1 )

[sub_resource type="VisualShader" id=3]
code = "shader_type spatial;
render_mode specular_schlick_ggx;




void vertex() {
// Output:0

}

void fragment() {
// Color:2
	vec3 n_out2p0 = vec3(0.042879, 0.101562, 0.036245);
	float n_out2p1 = 1.000000;

// Output:0
	ALBEDO = n_out2p0;

}

void light() {
// Output:0

}
"
graph_offset = Vector2( 0, 75 )
nodes/fragment/0/position = Vector2( 660, 200 )
nodes/fragment/2/node = SubResource( 2 )
nodes/fragment/2/position = Vector2( 240, 280 )
nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 )

[sub_resource type="ShaderMaterial" id=4]
shader = SubResource( 3 )

[sub_resource type="PlaneMesh" id=1]
material = SubResource( 4 )

[sub_resource type="Skin" id=5]

[sub_resource type="SpatialMaterial" id=6]
albedo_color = Color( 0.745098, 0.74902, 0.713726, 1 )

[node name="MainMenu" type="Spatial"]

[node name="Menu" parent="." instance=ExtResource( 1 )]

[node name="W8" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0485578, 0, 1.70908 )
script = ExtResource( 3 )

[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 5, 0 )
current = true

[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
autoplay = true

[node name="Background" type="MeshInstance" parent="."]
transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -5.52231, 0 )
mesh = SubResource( 1 )
skin = SubResource( 5 )
material/0 = SubResource( 6 )