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path: root/godot/scenes/Game.tscn
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[gd_scene load_steps=8 format=2]

[ext_resource path="res://native/Game.gdns" type="Script" id=1]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]
[ext_resource path="res://scripts/LevelLoader.gd" type="Script" id=3]
[ext_resource path="res://scripts/GoalTriggerBox.gd" type="Script" id=4]

[sub_resource type="BoxShape" id=1]

[sub_resource type="CubeMesh" id=2]

[sub_resource type="SphereMesh" id=3]
[gd_scene load_steps=3 format=2]

[ext_resource path="res://native/Game.gdns" type="Script" id=1]
[ext_resource path="res://scenes/levels/test_scene_movement/TestSceneMovement.tscn" type="PackedScene" id=2]

[node name="Game" type="Spatial"]
script = ExtResource( 1 )

[node name="Camera" type="Camera" parent="."]
transform = Transform( -0.538224, 0.336461, -0.772728, 0, 0.916856, 0.399217, 0.842802, 0.214868, -0.493474, -6.58972, 3.31005, -7.31211 )
current = true
fov = 64.6875

[node name="TestSceneUuuhhh" parent="." instance=ExtResource( 2 )]

[node name="Area2" type="Area" parent="."]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 20, 0, 0 )
script = ExtResource( 4 )

[node name="CollisionShape" type="CollisionShape" parent="Area2"]
shape = SubResource( 1 )

[node name="LevelLoader" type="Node" parent="."]
script = ExtResource( 3 )

[node name="Level1" type="Spatial" parent="."]

[node name="MeshInstance" type="MeshInstance" parent="Level1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99199, 0 )
mesh = SubResource( 2 )
material/0 = null

[node name="Level2" type="Spatial" parent="."]
visible = false

[node name="MeshInstance" type="MeshInstance" parent="Level2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99549, 0 )
mesh = SubResource( 3 )
material/0 = null

[connection signal="body_entered" from="Area2" to="Area2" method="_on_Area2_body_entered"]
[node name="TestScene" parent="." instance=ExtResource( 2 )]