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path: root/godot/scenes/Game.tscn
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[gd_scene load_steps=8 format=2]

[ext_resource path="res://native/Game.gdns" type="Script" id=1]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]
[ext_resource path="res://scripts/LevelLoader.gd" type="Script" id=3]
[ext_resource path="res://scenes/levels/GoalTriggerZone.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/objects/Player.tscn" type="PackedScene" id=5]

[sub_resource type="CubeMesh" id=2]

[sub_resource type="SphereMesh" id=3]

[node name="Game" type="Spatial"]
script = ExtResource( 1 )

[node name="LevelLoader" type="Node" parent="."]
script = ExtResource( 3 )

[node name="Level1" type="Spatial" parent="."]

[node name="MeshInstance" type="MeshInstance" parent="Level1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99199, 0 )
mesh = SubResource( 2 )
material/0 = null

[node name="GoalTriggerZone" parent="Level1" instance=ExtResource( 4 )]

[node name="Level2" type="Spatial" parent="."]
visible = false

[node name="MeshInstance" type="MeshInstance" parent="Level2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99549, 0 )
mesh = SubResource( 3 )
material/0 = null

[node name="PlayerRoot" parent="." instance=ExtResource( 5 )]
input/camera_mouse_sensitivity = Vector2( 0.005, 0.005 )
input/shoot_sensitivity = 0.005

[node name="TestScene" parent="." instance=ExtResource( 2 )]