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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[  ]
_global_script_class_icons={
}

[application]

config/name="code-with-your-friends2022"
run/main_scene="res://scenes/levels/MainMenu.tscn"
config/icon="res://assets/godot-ferris-32x32.png"

[display]

window/size/width=1920
window/size/height=1080
window/stretch/mode="2d"

[gdnative]

singletons=[  ]

[global]

distance=false

[input]

mouse_btn_left={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}
esc={
"deadzone": 0.5,
"events": [  ]
}

[rendering]

misc/occlusion_culling/max_active_spheres=0
environment/default_environment="res://default_env.tres"