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| * | | deactivate ball after 5sLibravatar David2022-07-161-0/+1
| * | | make buffs workLibravatar David2022-07-162-3/+19
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| * | fix up angle and forceLibravatar David2022-07-161-1/+1
| * | better stopping detectionLibravatar David2022-07-161-2/+2
| * | better mouse handling. correct impulseLibravatar David2022-07-162-2/+6
| * | new node structureLibravatar David2022-07-167-61/+104
| * | Merge branch 'BasicDie'Libravatar David2022-07-161-1/+43
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| | * add separate shooting intensityLibravatar David2022-07-161-4/+4
| | * applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7772022-07-161-4/+19
| | * basic camera movementLibravatar IcECreAm7772022-07-161-7/+22
* | | goal post hitbox and level loader in gd scriptLibravatar IcECreAm7772022-07-161-3/+49
* | | brugLibravatar IcECreAm7772022-07-161-14/+3
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* | Merge branch 'uuuhhh'Libravatar David2022-07-166-5/+95
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| * | uuuhhLibravatar David2022-07-167-12/+100
* | | add base dice modelLibravatar cel2022-07-163-9/+10
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* | added rigidbody to dicesceneLibravatar Scarabeaver2022-07-151-2/+29
* | create base project structureLibravatar cel2022-07-156-14/+37
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* initial commit: templateLibravatar David2022-07-152-0/+24