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| * | simple scoreboardLibravatar IcECreAm7772022-07-174-0/+519
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| * | moved level loading and score tracking to the game classLibravatar IcECreAm7772022-07-171-5/+42
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| * | added bgmLibravatar IcECreAm7772022-07-172-2/+20
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* | | fix mouse aimLibravatar cel2022-07-171-27/+26
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* | fixed merge conflictsLibravatar cel2022-07-163-69/+10
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* | merged menu branchLibravatar cel2022-07-1611-42/+262
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| * | add menu and switch die code from rust to gdscriptLibravatar cel2022-07-1611-49/+246
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* | | goal zoneLibravatar IcECreAm7772022-07-165-35/+23
| | | | | | | | | | | | the rest is trash
* | | Merge branch 'BuffSystem' into GoalPostLibravatar IcECreAm7772022-07-168-14/+130
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| * | | deactivate ball after 5sLibravatar David2022-07-161-0/+1
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| * | | make buffs workLibravatar David2022-07-162-3/+19
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| * | fix up angle and forceLibravatar David2022-07-161-1/+1
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| * | better stopping detectionLibravatar David2022-07-161-2/+2
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| * | better mouse handling. correct impulseLibravatar David2022-07-162-2/+6
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| * | new node structureLibravatar David2022-07-167-61/+104
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| * | Merge branch 'BasicDie'Libravatar David2022-07-161-1/+43
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| | * add separate shooting intensityLibravatar David2022-07-161-4/+4
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| | * applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7772022-07-161-4/+19
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| | * basic camera movementLibravatar IcECreAm7772022-07-161-7/+22
| | | | | | | | | | | | also events for other movements
* | | goal post hitbox and level loader in gd scriptLibravatar IcECreAm7772022-07-161-3/+49
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* | | brugLibravatar IcECreAm7772022-07-161-14/+3
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* | Merge branch 'uuuhhh'Libravatar David2022-07-166-5/+95
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| * | uuuhhLibravatar David2022-07-167-12/+100
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* | | add base dice modelLibravatar cel2022-07-163-9/+10
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* | added rigidbody to dicesceneLibravatar Scarabeaver2022-07-151-2/+29
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* | create base project structureLibravatar cel2022-07-156-14/+37
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* initial commit: templateLibravatar David2022-07-152-0/+24