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* jingle at the endLibravatar IcECreAm7772022-07-171-2/+8
* player evaluation at the endLibravatar IcECreAm7772022-07-171-0/+16
* small UI changesLibravatar IcECreAm7772022-07-171-4/+11
* fixed a bunch of stuffLibravatar IcECreAm7772022-07-171-11/+12
* change default level to first levelLibravatar cel2022-07-171-5/+3
* added bgmLibravatar IcECreAm7772022-07-171-1/+14
* fixed merge conflictsLibravatar cel2022-07-161-38/+0
* merged menu branchLibravatar cel2022-07-161-0/+59
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| * add menu and switch die code from rust to gdscriptLibravatar cel2022-07-161-2/+54
* | goal zoneLibravatar IcECreAm7772022-07-161-22/+8
* | Merge branch 'BuffSystem' into GoalPostLibravatar IcECreAm7772022-07-161-0/+5
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| * new node structureLibravatar David2022-07-161-50/+3
| * Merge branch 'BasicDie'Libravatar David2022-07-161-1/+43
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| | * add separate shooting intensityLibravatar David2022-07-161-4/+4
| | * applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7772022-07-161-4/+19
| | * basic camera movementLibravatar IcECreAm7772022-07-161-7/+22
* | | goal post hitbox and level loader in gd scriptLibravatar IcECreAm7772022-07-161-3/+49
* | | brugLibravatar IcECreAm7772022-07-161-14/+3
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* | uuuhhLibravatar David2022-07-161-3/+4
* | create base project structureLibravatar cel2022-07-151-8/+3
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* initial commit: templateLibravatar David2022-07-151-0/+18