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* scoreboard added againLibravatar IcECreAm7772022-07-171-0/+8
* Merge branch 'Scoreboard'Libravatar IcECreAm7772022-07-1716-73/+701
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| * post game behaviourLibravatar IcECreAm7772022-07-173-38/+30
| * very scuffed detection which way the die facesLibravatar IcECreAm7772022-07-172-14/+100
| * scoreboard can be accessed when pressing tabLibravatar IcECreAm7772022-07-172-0/+21
| * simple scoreboardLibravatar IcECreAm7772022-07-176-15/+524
| * moved level loading and score tracking to the game classLibravatar IcECreAm7772022-07-172-60/+42
| * added bgmLibravatar IcECreAm7772022-07-176-2/+32
* | dleted uhLibravatar IcECreAm7772022-07-172-16/+0
* | fix mouse aimLibravatar cel2022-07-171-27/+26
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* fixed merge conflictsLibravatar cel2022-07-163-69/+10
* merged menu branchLibravatar cel2022-07-1620-208/+334
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| * add menu and switch die code from rust to gdscriptLibravatar cel2022-07-1620-219/+312
* | goal zoneLibravatar IcECreAm7772022-07-169-54/+93
* | Merge branch 'BuffSystem' into GoalPostLibravatar IcECreAm7772022-07-1621-120/+602
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| * | deactivate ball after 5sLibravatar David2022-07-163-3/+18
| * | make buffs workLibravatar David2022-07-168-107/+130
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| * Merge branch 'player'Libravatar David2022-07-1617-21/+484
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| | * fix up angle and forceLibravatar David2022-07-163-2/+3
| | * better stopping detectionLibravatar David2022-07-163-14/+33
| | * better mouse handling. correct impulseLibravatar David2022-07-164-6/+21
| | * change player script to work with new structureLibravatar David2022-07-162-119/+78
| | * new node structureLibravatar David2022-07-168-61/+108
| | * Merge branch 'BasicDie'Libravatar David2022-07-169-4/+394
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| | | * add separate shooting intensityLibravatar David2022-07-165-38/+77
| | | * applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7772022-07-163-13/+81
| | | * ignoring local bat fileLibravatar IcECreAm7772022-07-161-0/+1
| | | * basic camera movementLibravatar IcECreAm7772022-07-168-10/+280
| * | | remove scenes from lfsLibravatar David2022-07-161-1/+0
* | | | goal post hitbox and level loader in gd scriptLibravatar IcECreAm7772022-07-1611-12/+167
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* | | brugLibravatar IcECreAm7772022-07-1628-37/+84
* | | updated gitattributesLibravatar IcECreAm7772022-07-162-7/+10
* | | Create .gitattributesLibravatar IcECreAm7772022-07-161-0/+15
* | | Merge branch 'BuffSystem'Libravatar IcECreAm7772022-07-166-2/+262
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| * | | base implementation for the buffsLibravatar IcECreAm7772022-07-166-2/+262
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* | | Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar Scarabeaver2022-07-1616-17/+222
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| * | Merge branch 'uuuhhh'Libravatar David2022-07-1615-9/+213
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| | * | uuuhhLibravatar David2022-07-1616-16/+218
| * | | add base dice modelLibravatar cel2022-07-164-10/+11
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* / / Create diceGolf_track1.glbLibravatar Scarabeaver2022-07-161-0/+0
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* | added rigidbody to dicesceneLibravatar Scarabeaver2022-07-151-2/+29
* | create base project structureLibravatar cel2022-07-1528-260/+1308
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* initial commit: templateLibravatar David2022-07-1564-0/+4127