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* added logo to main menuLibravatar IcECreAm7772022-07-172-51/+27
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* prepared every levelLibravatar IcECreAm7772022-07-172-68/+138
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* Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar Scarabeaver2022-07-1710-318/+466
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| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-1717-338/+728
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| | * 500ms before we are stillLibravatar David2022-07-171-1/+1
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| | * fix fontsLibravatar David2022-07-176-317/+458
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| * | added Logo to the gameLibravatar IcECreAm7772022-07-173-0/+7
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* | | added level3 artpassLibravatar Scarabeaver2022-07-1711-265/+298
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* | Merge branch 'dave'Libravatar David2022-07-1713-27/+276
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| * improve menuLibravatar David2022-07-176-14/+209
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| * display buff textLibravatar David2022-07-174-3/+54
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| * change phase to low gravityLibravatar David2022-07-176-11/+14
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* | Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-175-17/+92
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| * Merge branch 'main' of codeberg.org:code-your-friends/gmtk2022Libravatar David2022-07-172-4/+4
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| * \ Merge branch 'main' of codeberg.org:code-your-friends/gmtk2022Libravatar David2022-07-1733-16/+551
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| * | | add reticle when die is still.Libravatar David2022-07-175-5/+32
| | | | | | | | | | | | | | | | die is still after 200ms
| * | | add arrow for charging shotLibravatar David2022-07-172-8/+53
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* | | | updated scoreboard to have only 3 holes and added sum at the endLibravatar IcECreAm7772022-07-172-234/+28
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* | | | level loading is supported nowLibravatar IcECreAm7772022-07-1710-117/+185
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* | | fixed broken materialsLibravatar Scarabeaver2022-07-172-4/+4
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* | Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-175-6/+277
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| * \ Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar Scarabeaver2022-07-174-4/+67
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| * | | level2 erstelltLibravatar Scarabeaver2022-07-1717-2/+315
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* | | | how to play in main menuLibravatar IcECreAm7772022-07-1723-1/+198
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* | | Merge branch 'ScoreEvaluation'Libravatar IcECreAm7772022-07-174-4/+67
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| * | jingle at the endLibravatar IcECreAm7772022-07-174-4/+24
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| * | player evaluation at the endLibravatar IcECreAm7772022-07-172-1/+44
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* | | added level2 modelsLibravatar Scarabeaver2022-07-172-0/+0
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* / fixed reapplying buff bugLibravatar IcECreAm7772022-07-172-5/+6
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* fixed: bounce works again and +1 can't be activated twice in a rowLibravatar IcECreAm7772022-07-173-11/+11
| | | | gravity is deactivated for now
* fixed broken material dependenciesLibravatar Scarabeaver2022-07-172-4/+4
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* fix ball bugLibravatar cel2022-07-173-17/+91
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* small UI changesLibravatar IcECreAm7772022-07-176-11/+100
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* finished base dieLibravatar IcECreAm7772022-07-171-1/+28
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* fixed a bunch of stuffLibravatar IcECreAm7772022-07-174-19/+123
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* Merge branch 'Facing'Libravatar IcECreAm7772022-07-175-53/+50
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| * removed printsLibravatar IcECreAm7772022-07-171-4/+0
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| * buff detectionLibravatar IcECreAm7772022-07-174-5/+108
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| * made sure strokes are updated after each oneLibravatar IcECreAm7772022-07-174-9/+12
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* | fix mouse aim AGAINLibravatar cel2022-07-172-13/+33
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* move camera upLibravatar cel2022-07-172-2/+4
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* mergedLibravatar cel2022-07-176-3/+24
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| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-1730-1143/+480
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| * | asset for the goal triggerLibravatar IcECreAm7772022-07-177-8/+39
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* | | change default level to first levelLibravatar cel2022-07-174-101/+113
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* | merge leveldesignLibravatar cel2022-07-1730-1143/+480
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| * added barrier turrets and placed in level1Libravatar Scarabeaver2022-07-168-29/+176
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| * material editLibravatar Scarabeaver2022-07-163-3/+14
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| * car imports + level1 lighting updateLibravatar Scarabeaver2022-07-1612-21/+101
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| * update level1 + new car modelsLibravatar Scarabeaver2022-07-163-0/+78
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