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authorLibravatar David <david003@gmx.net>2022-07-17 16:46:59 +0200
committerLibravatar David <david003@gmx.net>2022-07-17 16:46:59 +0200
commit97ec14041a61b10287489120d755770d4d61f444 (patch)
tree91e9c258fdf959312c50c05be0f750f975a4a2bb
parent8ae54459a5d47bfd0f795a6ec79060d6fdf5d700 (diff)
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500ms before we are still
-rw-r--r--godot/scenes/Die.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index dcf165c..f09a8b0 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -133,7 +133,7 @@ func _physics_process(delta):
dice_is_moving = true
$PowerUI3D/SpriteCircles.hide()
- if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 200:
+ if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 500:
print("stop timing while not morbin")
dice_is_moving = false
after_stroke = false