diff options
Diffstat (limited to 'godot')
-rw-r--r-- | godot/scenes/Game.gd | 47 | ||||
-rw-r--r-- | godot/scripts/LevelLoader.gd | 55 |
2 files changed, 42 insertions, 60 deletions
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd index 31e543d..29a5537 100644 --- a/godot/scenes/Game.gd +++ b/godot/scenes/Game.gd @@ -1,14 +1,23 @@ extends Spatial +const NUM_LEVELS = 9 +const PAR = [1,2,3,4,5,6,7,8,9] -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" +# level control +var current_level_id = 0 +var levels = [] +# stroke control +var current_strokes = 0 +var strokes_per_level = [0,0,0,0,0,0,0,0,0] # Called when the node enters the scene tree for the first time. func _ready(): - pass # Replace with function body. + for i in range(NUM_LEVELS): + levels.append(get_node("/root/Game/Level%d" % (i+1))) + + current_strokes = 0 + levels[0].show() # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -20,7 +29,6 @@ func _process(delta): - func _on_QuitButton_pressed(): get_tree().quit() @@ -29,3 +37,32 @@ func _on_ResumeButton_pressed(): $PausePopup.hide() get_tree().paused = false Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + + +func load_next_level(): + levels[current_level_id].hide() + current_level_id = current_level_id + 1 + + # save current strokes and reset + strokes_per_level[current_level_id] = current_strokes + current_strokes = 0 + + if current_level_id >= NUM_LEVELS: + # TODO load main menu + return + + # load next level + levels[current_level_id].show() + + $Scoreboard.update_values(strokes_per_level, PAR) + $Scoreboard.show() + + # TODO teleport player back + + +func add_stroke(): + current_strokes += 1 + + +func revoke_stroke(): + current_strokes -= 1 diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd deleted file mode 100644 index 2aec587..0000000 --- a/godot/scripts/LevelLoader.gd +++ /dev/null @@ -1,55 +0,0 @@ -extends Node - -const NUM_LEVELS = 9 - -# player node -var player: Spatial = null - -# level control -var current_level_id = 0 -var levels = [] - -# stroke control -var current_strokes = 0 -var strokes_per_level = [] - -# Called when the node enters the scene tree for the first time. -func _ready(): - for i in range(NUM_LEVELS): - levels.append(get_node("/root/Game/Level%d" % (i+1))) - - current_strokes = 0 - levels[0].show() - - player = get_node("/root/Game/PlayerRoot") - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass - -func load_next_level(): - levels[current_level_id].hide() - current_level_id = current_level_id + 1 - - if current_level_id >= NUM_LEVELS: - # TODO load main menu - return - - # load next level - levels[current_level_id].show() - - # save current strokes and reset - strokes_per_level.append(current_strokes) - current_strokes = 0 - - # TODO teleport player back - - -func add_stroke(): - current_strokes += 1 - - -func revoke_stroke(): - current_strokes -= 1 - |