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-rw-r--r--godot/native/BasicDie.gdns8
-rw-r--r--godot/project.godot38
-rw-r--r--godot/scenes/Game.tscn12
-rw-r--r--godot/scenes/levels/test_scene/TestScene.tscn11
-rw-r--r--godot/scenes/levels/test_scene_movement/Floor.tscn22
-rw-r--r--godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn30
-rw-r--r--godot/scenes/levels/test_scene_movement/Wall.tscn23
-rw-r--r--godot/scenes/objects/Camera.tscn10
-rw-r--r--godot/scenes/objects/Player.tscn20
9 files changed, 157 insertions, 17 deletions
diff --git a/godot/native/BasicDie.gdns b/godot/native/BasicDie.gdns
new file mode 100644
index 0000000..ab5d534
--- /dev/null
+++ b/godot/native/BasicDie.gdns
@@ -0,0 +1,8 @@
+[gd_resource type="NativeScript" load_steps=2 format=2]
+
+[ext_resource path="res://native/game.gdnlib" type="GDNativeLibrary" id=1]
+
+[resource]
+resource_name = "BasicDie"
+class_name = "BasicDie"
+library = ExtResource( 1 )
diff --git a/godot/project.godot b/godot/project.godot
index 199576e..0191f34 100644
--- a/godot/project.godot
+++ b/godot/project.godot
@@ -1,3 +1,35 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:51efcd6bc26f0e3caf847b2f9c7249d1d9144f428911fc2615a6433d07b3a5a6
-size 529
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+_global_script_classes=[ ]
+_global_script_class_icons={
+}
+
+[application]
+
+config/name="code-with-your-friends2022"
+run/main_scene="res://scenes/Game.tscn"
+config/icon="res://assets/godot-ferris-32x32.png"
+
+[gdnative]
+
+singletons=[ ]
+
+[input]
+
+mouse_btn_left={
+"deadzone": 0.5,
+"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
+ ]
+}
+
+[rendering]
+
+environment/default_environment="res://default_env.tres"
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index 641f17b..72fef4e 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,3 +1,9 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:fc9007950d7925a994a0292c4879f61a16d8ef7a01bc52bd38e6472489e80e3e
-size 561
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://native/Game.gdns" type="Script" id=1]
+[ext_resource path="res://scenes/levels/test_scene_movement/TestSceneMovement.tscn" type="PackedScene" id=2]
+
+[node name="Game" type="Spatial"]
+script = ExtResource( 1 )
+
+[node name="TestScene" parent="." instance=ExtResource( 2 )]
diff --git a/godot/scenes/levels/test_scene/TestScene.tscn b/godot/scenes/levels/test_scene/TestScene.tscn
deleted file mode 100644
index ed981f8..0000000
--- a/godot/scenes/levels/test_scene/TestScene.tscn
+++ /dev/null
@@ -1,11 +0,0 @@
-[gd_scene load_steps=3 format=2]
-
-[ext_resource path="res://scenes/levels/test_scene/Floor.tscn" type="PackedScene" id=1]
-[ext_resource path="res://scenes/W8.tscn" type="PackedScene" id=2]
-
-[node name="TestScene" type="Spatial"]
-
-[node name="Floor" parent="." instance=ExtResource( 1 )]
-
-[node name="RigidBody" parent="." instance=ExtResource( 2 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0339947, 2.91518, -1.40456 )
diff --git a/godot/scenes/levels/test_scene_movement/Floor.tscn b/godot/scenes/levels/test_scene_movement/Floor.tscn
new file mode 100644
index 0000000..f8970a7
--- /dev/null
+++ b/godot/scenes/levels/test_scene_movement/Floor.tscn
@@ -0,0 +1,22 @@
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://assets/textures/grass-texture-26.jpg" type="Texture" id=1]
+
+[sub_resource type="CubeMesh" id=1]
+
+[sub_resource type="SpatialMaterial" id=3]
+albedo_texture = ExtResource( 1 )
+
+[sub_resource type="BoxShape" id=2]
+
+[node name="StaticBody" type="StaticBody"]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
+mesh = SubResource( 1 )
+skeleton = NodePath("../CollisionShape")
+material/0 = SubResource( 3 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
+shape = SubResource( 2 )
diff --git a/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
new file mode 100644
index 0000000..d23236b
--- /dev/null
+++ b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
@@ -0,0 +1,30 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1]
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2]
+[ext_resource path="res://scenes/objects/Player.tscn" type="PackedScene" id=3]
+
+[node name="TestScene" type="Spatial"]
+
+[node name="Floor" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0290833, -0.981747, 0.00208664 )
+
+[node name="Floor2" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -20 )
+
+[node name="Floor3" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, 0 )
+
+[node name="Floor4" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, -20 )
+
+[node name="Floor5" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, 0 )
+
+[node name="Floor6" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, -20 )
+
+[node name="Wall" parent="." instance=ExtResource( 1 )]
+transform = Transform( 0.766044, 0, 0.642788, 0, 2, 0, -0.642788, 0, 0.766044, 19.47, 0, -14 )
+
+[node name="PlayerRoot" parent="." instance=ExtResource( 3 )]
diff --git a/godot/scenes/levels/test_scene_movement/Wall.tscn b/godot/scenes/levels/test_scene_movement/Wall.tscn
new file mode 100644
index 0000000..e3afe23
--- /dev/null
+++ b/godot/scenes/levels/test_scene_movement/Wall.tscn
@@ -0,0 +1,23 @@
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1]
+
+[sub_resource type="CubeMesh" id=1]
+
+[sub_resource type="SpatialMaterial" id=2]
+albedo_texture = ExtResource( 1 )
+
+[sub_resource type="ConvexPolygonShape" id=3]
+points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 )
+
+[node name="StaticBody" type="StaticBody"]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
+mesh = SubResource( 1 )
+skeleton = NodePath("")
+material/0 = SubResource( 2 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
+shape = SubResource( 3 )
diff --git a/godot/scenes/objects/Camera.tscn b/godot/scenes/objects/Camera.tscn
new file mode 100644
index 0000000..1c13dd0
--- /dev/null
+++ b/godot/scenes/objects/Camera.tscn
@@ -0,0 +1,10 @@
+[gd_scene format=2]
+
+[node name="CameraRoot" type="Spatial"]
+
+[node name="CameraArmHorizontal" type="Spatial" parent="."]
+
+[node name="CameraArmVertical" type="Spatial" parent="CameraArmHorizontal"]
+
+[node name="Camera" type="Camera" parent="CameraArmHorizontal/CameraArmVertical"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn
new file mode 100644
index 0000000..aeb8f51
--- /dev/null
+++ b/godot/scenes/objects/Player.tscn
@@ -0,0 +1,20 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=1]
+[ext_resource path="res://scenes/objects/Camera.tscn" type="PackedScene" id=2]
+[ext_resource path="res://native/BasicDie.gdns" type="Script" id=3]
+
+[node name="PlayerRoot" type="Spatial"]
+script = ExtResource( 3 )
+camera/camera_clamp = Vector2( 0, -1.3 )
+shooting/max_force = 30.0
+shooting/up_angle = 0.3
+shooting/stopping_velocity = 0.003
+input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 )
+input/shoot_sensitivity = 0.1
+
+[node name="W8" parent="." instance=ExtResource( 1 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
+
+[node name="Camera" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )