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-rw-r--r--godot/assets/textures/plus1.png3
-rw-r--r--godot/assets/textures/plus1.png.import3
-rw-r--r--godot/scenes/Die.gd13
-rw-r--r--godot/scenes/Die.tscn23
4 files changed, 39 insertions, 3 deletions
diff --git a/godot/assets/textures/plus1.png b/godot/assets/textures/plus1.png
new file mode 100644
index 0000000..fe88033
--- /dev/null
+++ b/godot/assets/textures/plus1.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:50722036aa4e2caebf5aa501fc2918261d3fdcc66ad649bc94fb1b6086f8583a
+size 2657
diff --git a/godot/assets/textures/plus1.png.import b/godot/assets/textures/plus1.png.import
new file mode 100644
index 0000000..66c6d17
--- /dev/null
+++ b/godot/assets/textures/plus1.png.import
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f0f8ef4108a525f37d5c49c74f31285781a2da4bac390e4f223bb267b0d7b98d
+size 899
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index f09a8b0..7879168 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -25,6 +25,7 @@ var target_bounce = 1
var default_gravity = 2
var default_bounciness = 0
var after_stroke = true
+var plus1Start = 999999999999
var curr_buff = buff.none
@@ -133,7 +134,7 @@ func _physics_process(delta):
dice_is_moving = true
$PowerUI3D/SpriteCircles.hide()
- if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 500:
+ if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 800:
print("stop timing while not morbin")
dice_is_moving = false
after_stroke = false
@@ -150,6 +151,15 @@ func _physics_process(delta):
func _process(delta):
var rot = $CamRoot/Horizontal/Vertical/Camera.get_global_transform().basis.get_euler()
$PowerUI3D.rotation_degrees.y = rad2deg(rot.y) + 180
+
+ var remaining = clamp(1000 - (OS.get_ticks_msec() - plus1Start), 0, 1000)
+ $PowerUI3D/SpritePlus1.translation.y = 2 + (1000-remaining)/300.0
+ print(remaining)
+ if remaining > 0 && remaining < 1000:
+ $PowerUI3D/SpritePlus1.show()
+ else:
+ $PowerUI3D/SpritePlus1.hide()
+
func draw_arrow():
var l = 1 + 5 * clamp(die_launch_force_magnitude, 0, die_launch_force_magnitude_max) / die_launch_force_magnitude_max
@@ -213,6 +223,7 @@ func low_gravity_revert():
func extra_stroke():
_game.revoke_stroke()
+ plus1Start = OS.get_ticks_msec()
func bounciness():
mat.bounce = target_bounce
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 69727f1..5a605a5 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,10 +1,11 @@
-[gd_scene load_steps=15 format=2]
+[gd_scene load_steps=17 format=2]
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
[ext_resource path="res://assets/textures/circles.png" type="Texture" id=3]
[ext_resource path="res://assets/fonts/default_dynamicfont.tres" type="DynamicFont" id=4]
[ext_resource path="res://assets/fonts/default_dynamicfontdata.tres" type="DynamicFontData" id=5]
+[ext_resource path="res://assets/textures/plus1.png" type="Texture" id=6]
[sub_resource type="PhysicsMaterial" id=7]
friction = 0.0
@@ -31,6 +32,19 @@ surfaces/0 = {
[sub_resource type="SphereMesh" id=5]
+[sub_resource type="SpatialMaterial" id=11]
+resource_name = "paintGreen(Clone)"
+flags_transparent = true
+vertex_color_use_as_albedo = true
+albedo_color = Color( 1, 0, 0.878431, 0.470588 )
+metallic = 0.64
+metallic_specular = 0.77
+emission_enabled = true
+emission = Color( 0.909804, 0.121569, 0.85098, 1 )
+emission_energy = 0.82
+emission_operator = 0
+emission_on_uv2 = false
+
[sub_resource type="SphereShape" id=6]
radius = 0.1
@@ -69,9 +83,10 @@ shape = SubResource( 4 )
disabled = true
[node name="Ball" type="MeshInstance" parent="BallShape"]
+transform = Transform( 1, -5.64916e-05, 0.000827505, 5.58374e-05, 1, 0.000824323, -0.00082755, -0.000824278, 0.999999, 0, 0, 0 )
mesh = SubResource( 5 )
skeleton = NodePath("../..")
-material/0 = null
+material/0 = SubResource( 11 )
[node name="CamRoot" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 )
@@ -188,3 +203,7 @@ opacity = 0.43
pixel_size = 0.0071
axis = 1
texture = ExtResource( 3 )
+
+[node name="SpritePlus1" type="Sprite3D" parent="PowerUI3D"]
+transform = Transform( -0.6, 0, -5.24537e-08, 0, 0.6, 0, 5.24537e-08, 0, -0.6, 0, 1.58297, 0.897554 )
+texture = ExtResource( 6 )