diff options
Diffstat (limited to 'godot/scenes')
-rw-r--r-- | godot/scenes/Game.tscn | 44 |
1 files changed, 43 insertions, 1 deletions
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn index f8b17cb..0eb902d 100644 --- a/godot/scenes/Game.tscn +++ b/godot/scenes/Game.tscn @@ -1,8 +1,17 @@ -[gd_scene load_steps=3 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://native/Game.gdns" type="Script" id=1] +[ext_resource path="res://native/BasicDie.gdns" type="Script" id=2] [ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2] +[sub_resource type="CubeMesh" id=1] + +[sub_resource type="BoxShape" id=2] + +[sub_resource type="CubeMesh" id=3] + +[sub_resource type="BoxShape" id=4] + [node name="Game" type="Spatial"] script = ExtResource( 1 ) @@ -12,3 +21,36 @@ current = true fov = 64.6875 [node name="TestSceneUuuhhh" parent="." instance=ExtResource( 2 )] + +[node name="RigidBody" type="RigidBody" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.25589, 0 ) +script = ExtResource( 2 ) +camera/camera_clamp = Vector2( 1.608, -2.526 ) +shooting/max_force = 30.0 +shooting/up_angle = 1.0 +input/camera_mouse_sensitivity = Vector2( 0.01, 0.008 ) +input/shoot_sensitivity = 0.069 + +[node name="MeshInstance" type="MeshInstance" parent="RigidBody"] +mesh = SubResource( 1 ) +material/0 = null + +[node name="CollisionShape" type="CollisionShape" parent="RigidBody"] +shape = SubResource( 2 ) + +[node name="CameraArmHorizontal" type="Spatial" parent="RigidBody"] + +[node name="CameraArmVertical" type="Spatial" parent="RigidBody/CameraArmHorizontal"] + +[node name="Camera" type="Camera" parent="RigidBody/CameraArmHorizontal/CameraArmVertical"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 ) + +[node name="StaticBody" type="StaticBody" parent="."] +transform = Transform( 100, 0, 0, 0, 0.1, 0, 0, 0, 100, 0, 0, 0 ) + +[node name="MeshInstance" type="MeshInstance" parent="StaticBody"] +mesh = SubResource( 3 ) +material/0 = null + +[node name="CollisionShape" type="CollisionShape" parent="StaticBody"] +shape = SubResource( 4 ) |