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-rw-r--r--godot/scenes/Game.gd29
1 files changed, 28 insertions, 1 deletions
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd
index 56456c0..10bfad0 100644
--- a/godot/scenes/Game.gd
+++ b/godot/scenes/Game.gd
@@ -47,7 +47,8 @@ func _on_MainMenuButton_pressed():
func end_level():
- open_scoreboard()
+ open_scoreboard()
+ evaluate_player(current_strokes, PAR[current_level_id])
post_game = true
@@ -89,3 +90,29 @@ func next_level():
levels[current_level_id].show()
close_scoreboard()
+ $Evaluation.hide()
+
+
+func evaluate_player(strokes, par):
+ if strokes <= 1:
+ $Evaluation/EvaluationLabel.text = "HOLE IN ONE"
+ $Evaluation.show()
+ return
+
+ var diff = strokes - par
+ if diff < -2:
+ $Evaluation/EvaluationLabel.text = "%d" % diff
+ elif diff == -2:
+ $Evaluation/EvaluationLabel.text = "EAGLE"
+ elif diff == -1:
+ $Evaluation/EvaluationLabel.text = "BIRDIE"
+ elif diff == 0:
+ $Evaluation/EvaluationLabel.text = "PAR"
+ elif diff == 1:
+ $Evaluation/EvaluationLabel.text = "BOGEY"
+ elif diff == 2:
+ $Evaluation/EvaluationLabel.text = "DOUBLE BOGEY"
+ else:
+ $Evaluation/EvaluationLabel.text = "+%d" % diff
+
+ $Evaluation.show()