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-rw-r--r--godot/scenes/Game.gd15
1 files changed, 13 insertions, 2 deletions
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd
index 10bfad0..fef2cc8 100644
--- a/godot/scenes/Game.gd
+++ b/godot/scenes/Game.gd
@@ -1,7 +1,7 @@
extends Spatial
const NUM_LEVELS = 9
-const PAR = [1,2,3,4,5,6,7,8,9]
+const PAR = [5,2,3,4,5,6,7,8,9]
# level control
var current_level_id = 0
@@ -19,6 +19,8 @@ func _ready():
current_strokes = 0
levels[0].show()
+
+ $JinglePlayer.stream.loop_mode = AudioStreamSample.LOOP_DISABLED
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -49,6 +51,8 @@ func _on_MainMenuButton_pressed():
func end_level():
open_scoreboard()
evaluate_player(current_strokes, PAR[current_level_id])
+ $BGMPLayer.stream_paused = true
+ $JinglePlayer.play()
post_game = true
@@ -91,6 +95,9 @@ func next_level():
close_scoreboard()
$Evaluation.hide()
+
+ $BGMPLayer.stream_paused = false
+ $JinglePlayer.stop()
func evaluate_player(strokes, par):
@@ -113,6 +120,10 @@ func evaluate_player(strokes, par):
elif diff == 2:
$Evaluation/EvaluationLabel.text = "DOUBLE BOGEY"
else:
- $Evaluation/EvaluationLabel.text = "+%d" % diff
+ $Evaluation/EvaluationLabel.text = "+ %d" % diff
$Evaluation.show()
+
+
+func _on_JinglePlayer_finished():
+ $BGMPLayer.stream_paused = false