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Diffstat (limited to '')
-rw-r--r-- | godot/scenes/Game.gd | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd index fef2cc8..09acc86 100644 --- a/godot/scenes/Game.gd +++ b/godot/scenes/Game.gd @@ -1,7 +1,7 @@ extends Spatial -const NUM_LEVELS = 9 -const PAR = [5,2,3,4,5,6,7,8,9] +const NUM_LEVELS = 3 +const PAR = [5,8,10] # level control var current_level_id = 0 @@ -10,17 +10,18 @@ var post_game = false # stroke control var current_strokes = 0 -var strokes_per_level = [0,0,0,0,0,0,0,0,0] +var strokes_per_level = [0,0,0] + +var scenes = [ + preload("res://scenes/levels/level1/level1.tscn"), + preload("res://scenes/levels/level2/level2.tscn") + ] # Called when the node enters the scene tree for the first time. func _ready(): - for i in range(NUM_LEVELS): - levels.append(get_node("/root/Game/Level%d" % (i+1))) - current_strokes = 0 - levels[0].show() - $JinglePlayer.stream.loop_mode = AudioStreamSample.LOOP_DISABLED + load_scene_by_index(0) # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -80,19 +81,16 @@ func is_post_game(): func next_level(): post_game = false - - levels[current_level_id].hide() - current_level_id = current_level_id + 1 - + + current_level_id += 1 current_strokes = 0 + load_scene_by_index(current_level_id) + if current_level_id >= NUM_LEVELS: get_tree().change_scene("res://scenes/levels/MainMenu.tscn") return - # load next level - levels[current_level_id].show() - close_scoreboard() $Evaluation.hide() @@ -127,3 +125,15 @@ func evaluate_player(strokes, par): func _on_JinglePlayer_finished(): $BGMPLayer.stream_paused = false + + +func load_scene_by_index(index): + # clear level + for n in $LoadedLevel.get_children(): + $LoadedLevel.remove_child(n) + n.queue_free() + + # add new level + $LoadedLevel + var instance = scenes[index].instance() + $LoadedLevel.add_child(instance) |