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-rw-r--r--godot/scenes/Die.gd25
-rw-r--r--godot/scenes/Die.tscn48
-rw-r--r--godot/scenes/Game.gd1
-rw-r--r--godot/scenes/levels/level1/level1.tscn18
-rw-r--r--godot/scenes/objects/GroundCollision.tscn11
5 files changed, 50 insertions, 53 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 558af14..f7d51d5 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -24,6 +24,14 @@ var previous_bounciness = 0
var _game: Game = null
+enum buff {
+ none,
+ stroke,
+ bounce,
+ phase,
+ ball
+}
+
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@@ -92,11 +100,9 @@ func _physics_process(delta):
if dice_is_moving == true and angular_velocity.length() < 0.01 and linear_velocity.length() < 0.01:
dice_is_moving = false
- get_upwards_side()
+ get_buff_from_upwards_side()
elif dice_is_moving == false and angular_velocity.length() >= 0.01 and linear_velocity.length() >= 0.01:
dice_is_moving = true
-
-
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -108,8 +114,17 @@ func _physics_process(delta):
BUFFS
"""
-func get_upwards_side():
- return 0
+func get_buff_from_upwards_side():
+ if $Plus1.get_overlapping_areas().size() > 0 || $Plus2.get_overlapping_areas().size() > 0:
+ return buff.stroke
+ if $Ball1.get_overlapping_areas().size() > 0 || $Ball2.get_overlapping_areas().size() > 0:
+ return buff.ball
+ if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0:
+ return buff.bounce
+ if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0:
+ return buff.phase
+
+ return buff.none
func extra_stroke():
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 89e6059..2887ddc 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,13 +1,8 @@
-[gd_scene load_steps=8 format=2]
+[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
-[sub_resource type="PhysicsMaterial" id=3]
-
-[sub_resource type="ConvexPolygonShape" id=2]
-points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
-
[sub_resource type="ArrayMesh" id=1]
resource_name = "W8_Cone"
surfaces/0 = {
@@ -23,35 +18,21 @@ surfaces/0 = {
"vertex_count": 68
}
-[sub_resource type="SphereShape" id=4]
-
-[sub_resource type="SphereMesh" id=5]
+[sub_resource type="ConvexPolygonShape" id=2]
+points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
[node name="Die" type="RigidBody"]
-collision_mask = 3
-physics_material_override = SubResource( 3 )
script = ExtResource( 1 )
-[node name="CollisionShape" type="CollisionShape" parent="."]
-shape = SubResource( 2 )
-
-[node name="Cone" type="MeshInstance" parent="CollisionShape"]
+[node name="MeshDie" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
-skeleton = NodePath("../../..")
-material/0 = null
-
-[node name="BallShape" type="CollisionShape" parent="."]
-visible = false
-shape = SubResource( 4 )
-disabled = true
-
-[node name="Ball" type="MeshInstance" parent="BallShape"]
-mesh = SubResource( 5 )
skeleton = NodePath("../..")
material/0 = null
+[node name="CollisionShapeDie" type="CollisionShape" parent="."]
+shape = SubResource( 2 )
+
[node name="CamRoot" type="Spatial" parent="."]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 )
[node name="Horizontal" type="Spatial" parent="CamRoot"]
@@ -59,18 +40,3 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 )
[node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 )
-far = 8192.0
-margin = 0.57
-process_mode = 1
-
-[node name="PowerUI" type="Control" parent="."]
-anchor_right = 1.0
-anchor_bottom = 1.0
-margin_right = 40.0
-margin_bottom = 40.0
-
-[node name="PowerBar" type="ProgressBar" parent="PowerUI"]
-margin_left = 102.0
-margin_top = 76.0
-margin_right = 768.0
-margin_bottom = 215.0
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd
index 8b86263..f53c39a 100644
--- a/godot/scenes/Game.gd
+++ b/godot/scenes/Game.gd
@@ -60,6 +60,7 @@ func revoke_stroke():
func open_scoreboard():
+ strokes_per_level[current_level_id] = current_strokes
$Scoreboard.update_values(strokes_per_level, PAR)
$Scoreboard.show()
diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn
index 634d7bb..793b2c0 100644
--- a/godot/scenes/levels/level1/level1.tscn
+++ b/godot/scenes/levels/level1/level1.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=30 format=2]
+[gd_scene load_steps=31 format=2]
[ext_resource path="res://assets/game_objects/level1_BG_model.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/game_objects/level1_track_model.glb" type="PackedScene" id=2]
@@ -7,6 +7,8 @@
[ext_resource path="res://assets/game_objects/beamTurret.glb" type="PackedScene" id=5]
[ext_resource path="res://assets/game_objects/window(Clone).material" type="Material" id=6]
[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=7]
+[ext_resource path="res://scenes/objects/GoalZone.tscn" type="PackedScene" id=8]
+[ext_resource path="res://scenes/objects/GroundCollision.tscn" type="PackedScene" id=9]
[sub_resource type="ConcavePolygonShape" id=4]
data = PoolVector3Array( 0.0073, 0.0938, -0.0073, 0.0138, 0.0563, -0.0138, 0.0169, 0.0563, -0.0098, 0.0169, 0.0563, -0.0098, 0.009, 0.0938, -0.0052, 0.0073, 0.0938, -0.0073, -0.0051, 0.0563, 0.0189, -0.0027, 0.0938, 0.01, 0, 0.0938, 0.0104, 0, 0.0938, 0.0104, 0, 0.0563, 0.0196, -0.0051, 0.0563, 0.0189, -0.0051, 0.0563, -0.0189, -0.0027, 0.0938, -0.01, -0.0052, 0.0938, -0.009, -0.0052, 0.0938, -0.009, -0.0098, 0.0563, -0.0169, -0.0051, 0.0563, -0.0189, 0.01, 0.0938, 0.0027, 0.0104, 0.0938, 0, 0.0196, 0.0563, 0, 0.0196, 0.0563, 0, 0.0189, 0.0563, 0.0051, 0.01, 0.0938, 0.0027, 0.009, 0.0938, 0.0052, 0.01, 0.0938, 0.0027, 0.0189, 0.0563, 0.0051, 0.0189, 0.0563, 0.0051, 0.0169, 0.0563, 0.0098, 0.009, 0.0938, 0.0052, 0.01, 0.0938, -0.0027, 0.0189, 0.0563, -0.0051, 0.0196, 0.0563, 0, 0.0196, 0.0563, 0, 0.0104, 0.0938, 0, 0.01, 0.0938, -0.0027, 0, 0.0563, 0.0196, 0, 0.0938, 0.0104, 0.0027, 0.0938, 0.01, 0.0027, 0.0938, 0.01, 0.0051, 0.0563, 0.0189, 0, 0.0563, 0.0196, 0, 0.0563, -0.0196, 0, 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@@ -62,8 +64,6 @@ points = PoolVector3Array( 0.639679, 0.116664, -0.364341, 0.828143, 0.2, 0.18101
[sub_resource type="ConvexPolygonShape" id=20]
points = PoolVector3Array( -0.71742, 0.11773, -0.254227, -0.388641, 0.201786, -0.447582, -0.388641, 0.112117, -0.447582, -0.728268, 0.107464, 0.231456, -0.828143, 0.2, 0.181011, -0.599265, 0.197787, -0.408004, -0.717416, 0.201786, 0.195001, -0.514534, 0.11479, -0.48653, -0.828732, 0.113785, 0.181933, -0.78306, 0.196238, -0.110443, -0.817494, 0.116032, 0.0278944, -0.4, 0.199515, -0.489681, -0.514534, 0.199112, -0.48653, -0.73199, 0.196678, -0.228984, -0.639679, 0.116664, -0.364341, -0.4, 0.114388, -0.489681, -0.78306, 0.117664, -0.110443, -0.817494, 0.197871, 0.0278944, -0.639679, 0.197239, -0.364341, -0.73199, 0.117225, -0.228984, -0.599265, 0.116116, -0.408004 )
-[sub_resource type="BoxShape" id=3]
-
[sub_resource type="BoxShape" id=21]
[sub_resource type="CylinderMesh" id=22]
@@ -166,11 +166,11 @@ shape = SubResource( 19 )
transform = Transform( -1.222, 0, -2.22395e-06, 0, 30, 0, 2.22395e-06, 0, -1.222, -0.0397539, -6.27184, -6.92309 )
shape = SubResource( 20 )
-[node name="Area" type="Area" parent="Spatial/StaticBody level"]
+[node name="GoalZone" parent="Spatial/StaticBody level" instance=ExtResource( 8 )]
+transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.000546885, -2.79064, -7.17821 )
-[node name="victorycollision" type="CollisionShape" parent="Spatial/StaticBody level/Area"]
-transform = Transform( 0.121517, 0, 0, 0, 0.130879, 0, 0, 0, 0.121517, 0, -2.8502, -7.1767 )
-shape = SubResource( 3 )
+[node name="GroundCollision" parent="Spatial/StaticBody level" instance=ExtResource( 9 )]
+transform = Transform( 6.07612, 0, 0, 0, 1, 0, 0, 0, 23.102, -0.012512, -2.87122, -3.3987 )
[node name="StaticBody turret" type="StaticBody" parent="Spatial"]
transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -0.0730354, -2.66775, -2.27479 )
@@ -194,6 +194,8 @@ shape = SubResource( 21 )
[node name="Beams1" type="StaticBody" parent="Spatial"]
transform = Transform( 0.254558, 1.64636e-10, 0.0106066, -5.58794e-09, 0.015, 0, -0.254558, -1.64636e-10, 0.0106066, 0.128531, -2.11866, -2.47778 )
+collision_layer = 2
+collision_mask = 3
[node name="MeshInstance" type="MeshInstance" parent="Spatial/Beams1"]
transform = Transform( -1.02354e-07, 0.8, 0, -2.34158, -3.49691e-08, 0, 0, 0, 0.8, 0, 0, 0 )
@@ -246,6 +248,8 @@ shape = SubResource( 21 )
[node name="Beams2" type="StaticBody" parent="Spatial"]
transform = Transform( 0.254558, 1.64636e-10, -0.0106066, -5.58794e-09, 0.015, 0, 0.254558, 1.64636e-10, 0.0106066, -0.126502, -2.11866, -4.48365 )
+collision_layer = 3
+collision_mask = 3
[node name="MeshInstance" type="MeshInstance" parent="Spatial/Beams2"]
transform = Transform( -1.02354e-07, 0.8, 0, -2.34158, -3.49691e-08, 0, 0, 0, 0.8, 0, 0, 0 )
diff --git a/godot/scenes/objects/GroundCollision.tscn b/godot/scenes/objects/GroundCollision.tscn
new file mode 100644
index 0000000..9f98830
--- /dev/null
+++ b/godot/scenes/objects/GroundCollision.tscn
@@ -0,0 +1,11 @@
+[gd_scene load_steps=2 format=2]
+
+[sub_resource type="BoxShape" id=1]
+extents = Vector3( 0.204438, 0.202656, 0.204615 )
+
+[node name="GroundCollision" type="Area"]
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+shape = SubResource( 1 )