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-rw-r--r--godot/.gitattributes17
-rw-r--r--godot/.gitignore7
-rw-r--r--godot/assets/sounds/Uuhhh.mp3bin0 -> 2212 bytes
-rw-r--r--godot/assets/sounds/Uuhhh.mp3.import15
-rw-r--r--godot/assets/textures/grass-texture-26.jpgbin0 -> 1117493 bytes
-rw-r--r--godot/assets/textures/grass-texture-26.jpg.import37
-rw-r--r--godot/assets/textures/sandstone-brick-wall-texture.jpgbin0 -> 848641 bytes
-rw-r--r--godot/assets/textures/sandstone-brick-wall-texture.jpg.import37
-rw-r--r--godot/project.godot9
-rw-r--r--godot/scenes/Game.tscn7
-rw-r--r--godot/scenes/levels/test_scene_uuuhhh/Floor.tscn (renamed from godot/scenes/levels/test_scene/Floor.tscn)9
-rw-r--r--godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn39
-rw-r--r--godot/scenes/levels/test_scene_uuuhhh/Wall.tscn23
-rw-r--r--godot/scenes/objects/W8.tscn (renamed from godot/scenes/W8.tscn)0
-rw-r--r--godot/scenes/scripts/roblox-cube.gd22
15 files changed, 213 insertions, 9 deletions
diff --git a/godot/.gitattributes b/godot/.gitattributes
new file mode 100644
index 0000000..0f8f149
--- /dev/null
+++ b/godot/.gitattributes
@@ -0,0 +1,17 @@
+# Set the default behavior, in case people don't have core.autocrlf set.
+* text=auto
+
+# Explicitly declare text files you want to always be normalized and converted
+# to native line endings on checkout.
+*.cpp text
+*.c text
+*.h text
+*.gd text
+*.cs text
+
+# Declare files that will always have CRLF line endings on checkout.
+*.sln text eol=crlf
+
+# Denote all files that are truly binary and should not be modified.
+*.png binary
+*.jpg binary
diff --git a/godot/.gitignore b/godot/.gitignore
new file mode 100644
index 0000000..6d330c4
--- /dev/null
+++ b/godot/.gitignore
@@ -0,0 +1,7 @@
+# Import cache
+.import/
+
+# Binaries
+bin/
+build/
+lib/
diff --git a/godot/assets/sounds/Uuhhh.mp3 b/godot/assets/sounds/Uuhhh.mp3
new file mode 100644
index 0000000..ea917a2
--- /dev/null
+++ b/godot/assets/sounds/Uuhhh.mp3
Binary files differ
diff --git a/godot/assets/sounds/Uuhhh.mp3.import b/godot/assets/sounds/Uuhhh.mp3.import
new file mode 100644
index 0000000..4044597
--- /dev/null
+++ b/godot/assets/sounds/Uuhhh.mp3.import
@@ -0,0 +1,15 @@
+[remap]
+
+importer="mp3"
+type="AudioStreamMP3"
+path="res://.import/Uuhhh.mp3-1452b4c6d720c509ff34f445446a352e.mp3str"
+
+[deps]
+
+source_file="res://assets/sounds/Uuhhh.mp3"
+dest_files=[ "res://.import/Uuhhh.mp3-1452b4c6d720c509ff34f445446a352e.mp3str" ]
+
+[params]
+
+loop=true
+loop_offset=0
diff --git a/godot/assets/textures/grass-texture-26.jpg b/godot/assets/textures/grass-texture-26.jpg
new file mode 100644
index 0000000..bdd70b7
--- /dev/null
+++ b/godot/assets/textures/grass-texture-26.jpg
Binary files differ
diff --git a/godot/assets/textures/grass-texture-26.jpg.import b/godot/assets/textures/grass-texture-26.jpg.import
new file mode 100644
index 0000000..26272f5
--- /dev/null
+++ b/godot/assets/textures/grass-texture-26.jpg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path.s3tc="res://.import/grass-texture-26.jpg-f4d636ca8594cebf001f20c088d6db38.s3tc.stex"
+path.etc2="res://.import/grass-texture-26.jpg-f4d636ca8594cebf001f20c088d6db38.etc2.stex"
+metadata={
+"imported_formats": [ "s3tc", "etc2" ],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://assets/textures/grass-texture-26.jpg"
+dest_files=[ "res://.import/grass-texture-26.jpg-f4d636ca8594cebf001f20c088d6db38.s3tc.stex", "res://.import/grass-texture-26.jpg-f4d636ca8594cebf001f20c088d6db38.etc2.stex" ]
+
+[params]
+
+compress/mode=2
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=true
+flags/filter=true
+flags/mipmaps=true
+flags/anisotropic=false
+flags/srgb=1
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=false
+svg/scale=1.0
diff --git a/godot/assets/textures/sandstone-brick-wall-texture.jpg b/godot/assets/textures/sandstone-brick-wall-texture.jpg
new file mode 100644
index 0000000..a0bc162
--- /dev/null
+++ b/godot/assets/textures/sandstone-brick-wall-texture.jpg
Binary files differ
diff --git a/godot/assets/textures/sandstone-brick-wall-texture.jpg.import b/godot/assets/textures/sandstone-brick-wall-texture.jpg.import
new file mode 100644
index 0000000..0d3ef4c
--- /dev/null
+++ b/godot/assets/textures/sandstone-brick-wall-texture.jpg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path.s3tc="res://.import/sandstone-brick-wall-texture.jpg-c5b2a47ccb2119e07ae706d0127496d2.s3tc.stex"
+path.etc2="res://.import/sandstone-brick-wall-texture.jpg-c5b2a47ccb2119e07ae706d0127496d2.etc2.stex"
+metadata={
+"imported_formats": [ "s3tc", "etc2" ],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://assets/textures/sandstone-brick-wall-texture.jpg"
+dest_files=[ "res://.import/sandstone-brick-wall-texture.jpg-c5b2a47ccb2119e07ae706d0127496d2.s3tc.stex", "res://.import/sandstone-brick-wall-texture.jpg-c5b2a47ccb2119e07ae706d0127496d2.etc2.stex" ]
+
+[params]
+
+compress/mode=2
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=true
+flags/filter=true
+flags/mipmaps=true
+flags/anisotropic=false
+flags/srgb=1
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=false
+svg/scale=1.0
diff --git a/godot/project.godot b/godot/project.godot
index 01c44a7..a8f6586 100644
--- a/godot/project.godot
+++ b/godot/project.godot
@@ -8,14 +8,15 @@
config_version=4
-_global_script_classes=[ ]
-_global_script_class_icons={
-}
-
[application]
config/name="code-with-your-friends2022"
run/main_scene="res://scenes/Game.tscn"
+config/icon="res://assets/godot-ferris-32x32.png"
+
+[gdnative]
+
+singletons=[ ]
[rendering]
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index cdf43b5..f8b17cb 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,13 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://native/Game.gdns" type="Script" id=1]
-[ext_resource path="res://scenes/levels/test_scene/TestScene.tscn" type="PackedScene" id=2]
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
-transform = Transform( 0.851268, -0.209482, 0.481104, -0.0793804, 0.854894, 0.512694, -0.518693, -0.47463, 0.711115, 4.71648, 5.18863, 3.45846 )
+transform = Transform( -0.538224, 0.336461, -0.772728, 0, 0.916856, 0.399217, 0.842802, 0.214868, -0.493474, -6.58972, 3.31005, -7.31211 )
current = true
+fov = 64.6875
-[node name="TestScene" parent="." instance=ExtResource( 2 )]
+[node name="TestSceneUuuhhh" parent="." instance=ExtResource( 2 )]
diff --git a/godot/scenes/levels/test_scene/Floor.tscn b/godot/scenes/levels/test_scene_uuuhhh/Floor.tscn
index 5b58b9f..f8970a7 100644
--- a/godot/scenes/levels/test_scene/Floor.tscn
+++ b/godot/scenes/levels/test_scene_uuuhhh/Floor.tscn
@@ -1,7 +1,12 @@
-[gd_scene load_steps=3 format=2]
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://assets/textures/grass-texture-26.jpg" type="Texture" id=1]
[sub_resource type="CubeMesh" id=1]
+[sub_resource type="SpatialMaterial" id=3]
+albedo_texture = ExtResource( 1 )
+
[sub_resource type="BoxShape" id=2]
[node name="StaticBody" type="StaticBody"]
@@ -10,7 +15,7 @@
transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
mesh = SubResource( 1 )
skeleton = NodePath("../CollisionShape")
-material/0 = null
+material/0 = SubResource( 3 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
diff --git a/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
new file mode 100644
index 0000000..a8f9003
--- /dev/null
+++ b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
@@ -0,0 +1,39 @@
+[gd_scene load_steps=6 format=2]
+
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1]
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2]
+[ext_resource path="res://scenes/scripts/roblox-cube.gd" type="Script" id=3]
+[ext_resource path="res://assets/sounds/Uuhhh.mp3" type="AudioStream" id=4]
+[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=5]
+
+[node name="TestScene" type="Spatial"]
+
+[node name="W8" parent="." instance=ExtResource( 5 )]
+transform = Transform( 0.990268, 0.0360207, 0.134431, 0, 0.965926, -0.258819, -0.139173, 0.2563, 0.956525, -2.57174, 1.79727, 8.45058 )
+contacts_reported = 3
+contact_monitor = true
+script = ExtResource( 3 )
+
+[node name="Floor" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0290833, -0.981747, 0.00208664 )
+
+[node name="Floor2" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 20 )
+
+[node name="Floor3" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, 0 )
+
+[node name="Floor4" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, 20 )
+
+[node name="Floor5" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, 0 )
+
+[node name="Floor6" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, 20 )
+
+[node name="Wall" parent="." instance=ExtResource( 1 )]
+transform = Transform( 0.766044, 0, -0.642788, 0, 2, 0, 0.642788, 0, 0.766044, 19.47, 0, 14.7187 )
+
+[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
+stream = ExtResource( 4 )
diff --git a/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn b/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn
new file mode 100644
index 0000000..e3afe23
--- /dev/null
+++ b/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn
@@ -0,0 +1,23 @@
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1]
+
+[sub_resource type="CubeMesh" id=1]
+
+[sub_resource type="SpatialMaterial" id=2]
+albedo_texture = ExtResource( 1 )
+
+[sub_resource type="ConvexPolygonShape" id=3]
+points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 )
+
+[node name="StaticBody" type="StaticBody"]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
+mesh = SubResource( 1 )
+skeleton = NodePath("")
+material/0 = SubResource( 2 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
+shape = SubResource( 3 )
diff --git a/godot/scenes/W8.tscn b/godot/scenes/objects/W8.tscn
index 91f58eb..91f58eb 100644
--- a/godot/scenes/W8.tscn
+++ b/godot/scenes/objects/W8.tscn
diff --git a/godot/scenes/scripts/roblox-cube.gd b/godot/scenes/scripts/roblox-cube.gd
new file mode 100644
index 0000000..453067b
--- /dev/null
+++ b/godot/scenes/scripts/roblox-cube.gd
@@ -0,0 +1,22 @@
+extends Spatial
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+func on_collision(other):
+ var ap = get_parent().get_node("AudioStreamPlayer")
+ ap.play()
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ var rb = self
+ rb.apply_impulse(Vector3(), Vector3(40, 1, 10))
+ rb.connect("body_entered", self, "on_collision")
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+