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-rw-r--r--godot/assets/fonts/format.otfbin0 -> 18820 bytes
-rw-r--r--godot/assets/fonts/format.tres7
-rw-r--r--godot/assets/sounds/Uuhhh.mp3.import4
-rw-r--r--godot/assets/theme.tres47
-rw-r--r--godot/project.godot12
-rw-r--r--godot/scenes/Die.gd66
-rw-r--r--godot/scenes/Die.tscn (renamed from godot/scenes/objects/W8.tscn)21
-rw-r--r--godot/scenes/Game.gd31
-rw-r--r--godot/scenes/Game.tscn59
-rw-r--r--godot/scenes/Menu.gd25
-rw-r--r--godot/scenes/Menu.tscn42
-rw-r--r--godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn5
-rw-r--r--godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn4
-rw-r--r--godot/scenes/objects/Player.tscn18
-rw-r--r--godot/scenes/objects/old/Die.tscn11
-rw-r--r--godot/scenes/scripts/roblox-cube.gd22
-rw-r--r--rust/src/game.rs44
-rw-r--r--rust/src/lib.rs8
-rw-r--r--rust/src/spinning_cube.rs58
-rw-r--r--rust/src/test.rs58
20 files changed, 334 insertions, 208 deletions
diff --git a/godot/assets/fonts/format.otf b/godot/assets/fonts/format.otf
new file mode 100644
index 0000000..129be34
--- /dev/null
+++ b/godot/assets/fonts/format.otf
Binary files differ
diff --git a/godot/assets/fonts/format.tres b/godot/assets/fonts/format.tres
new file mode 100644
index 0000000..9020d9c
--- /dev/null
+++ b/godot/assets/fonts/format.tres
@@ -0,0 +1,7 @@
+[gd_resource type="DynamicFont" load_steps=2 format=2]
+
+[ext_resource path="res://assets/fonts/format.otf" type="DynamicFontData" id=1]
+
+[resource]
+size = 50
+font_data = ExtResource( 1 )
diff --git a/godot/assets/sounds/Uuhhh.mp3.import b/godot/assets/sounds/Uuhhh.mp3.import
index 4044597..cbe7703 100644
--- a/godot/assets/sounds/Uuhhh.mp3.import
+++ b/godot/assets/sounds/Uuhhh.mp3.import
@@ -2,13 +2,11 @@
importer="mp3"
type="AudioStreamMP3"
-path="res://.import/Uuhhh.mp3-1452b4c6d720c509ff34f445446a352e.mp3str"
+valid=false
[deps]
source_file="res://assets/sounds/Uuhhh.mp3"
-dest_files=[ "res://.import/Uuhhh.mp3-1452b4c6d720c509ff34f445446a352e.mp3str" ]
-
[params]
loop=true
diff --git a/godot/assets/theme.tres b/godot/assets/theme.tres
new file mode 100644
index 0000000..1269b54
--- /dev/null
+++ b/godot/assets/theme.tres
@@ -0,0 +1,47 @@
+[gd_resource type="Theme" load_steps=10 format=2]
+
+[ext_resource path="res://assets/fonts/format.otf" type="DynamicFontData" id=1]
+[ext_resource path="res://assets/fonts/format.tres" type="DynamicFont" id=2]
+
+[sub_resource type="DynamicFont" id=1]
+size = 55
+extra_spacing_bottom = -15
+font_data = ExtResource( 1 )
+
+[sub_resource type="StyleBoxFlat" id=2]
+content_margin_top = 10.0
+content_margin_bottom = 10.0
+bg_color = Color( 0.4, 0.337255, 0.313726, 0.32549 )
+
+[sub_resource type="StyleBoxFlat" id=3]
+content_margin_top = 10.0
+content_margin_bottom = 10.0
+bg_color = Color( 0.176471, 0.14902, 0.141176, 1 )
+
+[sub_resource type="StyleBoxFlat" id=4]
+content_margin_top = 10.0
+content_margin_bottom = 10.0
+bg_color = Color( 0.4, 0.337255, 0.313726, 1 )
+
+[sub_resource type="StyleBoxFlat" id=5]
+content_margin_top = 20.0
+content_margin_bottom = 20.0
+bg_color = Color( 0.290196, 0.247059, 0.231373, 1 )
+
+[sub_resource type="StyleBoxFlat" id=6]
+content_margin_top = 10.0
+content_margin_bottom = 10.0
+bg_color = Color( 0.176471, 0.14902, 0.141176, 1 )
+
+[sub_resource type="StyleBoxFlat" id=7]
+bg_color = Color( 0.160784, 0.133333, 0.133333, 1 )
+
+[resource]
+Button/fonts/font = SubResource( 1 )
+Button/styles/disabled = SubResource( 2 )
+Button/styles/focus = SubResource( 3 )
+Button/styles/hover = SubResource( 4 )
+Button/styles/normal = SubResource( 5 )
+Button/styles/pressed = SubResource( 6 )
+Label/fonts/font = ExtResource( 2 )
+Panel/styles/panel = SubResource( 7 )
diff --git a/godot/project.godot b/godot/project.godot
index 0191f34..e98a5a8 100644
--- a/godot/project.godot
+++ b/godot/project.godot
@@ -15,9 +15,15 @@ _global_script_class_icons={
[application]
config/name="code-with-your-friends2022"
-run/main_scene="res://scenes/Game.tscn"
+run/main_scene="res://scenes/Menu.tscn"
config/icon="res://assets/godot-ferris-32x32.png"
+[display]
+
+window/size/width=1920
+window/size/height=1080
+window/stretch/mode="2d"
+
[gdnative]
singletons=[ ]
@@ -29,6 +35,10 @@ mouse_btn_left={
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
+esc={
+"deadzone": 0.5,
+"events": [ ]
+}
[rendering]
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
new file mode 100644
index 0000000..5e238f1
--- /dev/null
+++ b/godot/scenes/Die.gd
@@ -0,0 +1,66 @@
+extends Spatial
+
+var camrot_h = 0
+var camrot_v = 0
+var camrot_v_locked_val = 0
+var cam_v_min = -90
+var cam_v_max = 90
+var sensitivity = 0.5
+var dice_is_moving = false
+var last_frame_position = Vector3(1.0,1.0,1.0)
+var dragging = false
+var mouse_origin = Vector2(0,0)
+var dice_launch_force = 0
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+ $CamRoot/Horizontal/Vertical/Camera.add_exception(self)
+ $CamRoot.set_as_toplevel(true)
+
+
+func _input(event):
+ if event is InputEventMouseMotion:
+ camrot_h += -event.relative.x * sensitivity
+ camrot_v += -event.relative.y * sensitivity
+
+ if dice_is_moving == false:
+ if event is InputEventMouseMotion and dragging:
+ # While dragging, move the sprite with the mouse.
+ dice_launch_force = mouse_origin.distance_to(event.global_position)
+ camrot_v = camrot_v_locked_val
+ elif event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
+ Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
+ mouse_origin = event.global_position
+ camrot_v_locked_val = camrot_v
+ if not dragging and event.pressed:
+ dragging = true
+ # Stop dragging if the button is released.
+ elif dragging and not event.pressed:
+ dragging = false
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+
+
+
+
+func _physics_process(delta):
+ camrot_v = clamp(camrot_v, cam_v_min, cam_v_max)
+
+ $CamRoot/Horizontal.rotation_degrees.y = camrot_h
+ $CamRoot/Horizontal/Vertical.rotation_degrees.x = camrot_v
+ $CamRoot.translation.x = translation.x
+ $CamRoot.translation.y = translation.y
+ $CamRoot.translation.z = translation.z
+
+ if last_frame_position != Vector3(translation.x, translation.y, translation.x):
+ dice_is_moving = true
+ else:
+ dice_is_moving = false
+
+ last_frame_position = Vector3(translation.x, translation.y, translation.x)
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
diff --git a/godot/scenes/objects/W8.tscn b/godot/scenes/Die.tscn
index 8766011..57594ed 100644
--- a/godot/scenes/objects/W8.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,5 +1,10 @@
+<<<<<<< HEAD:godot/scenes/objects/W8.tscn
[gd_scene load_steps=6 format=2]
+=======
+[gd_scene load_steps=5 format=2]
+>>>>>>> menu:godot/scenes/Die.tscn
+[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
[sub_resource type="ArrayMesh" id=1]
@@ -20,11 +25,16 @@ surfaces/0 = {
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
+<<<<<<< HEAD:godot/scenes/objects/W8.tscn
[sub_resource type="SphereShape" id=3]
[sub_resource type="SphereMesh" id=4]
[node name="RigidBody" type="RigidBody"]
+=======
+[node name="Die" type="RigidBody"]
+script = ExtResource( 1 )
+>>>>>>> menu:godot/scenes/Die.tscn
[node name="MeshDie" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
@@ -34,6 +44,7 @@ material/0 = null
[node name="CollisionShapeDie" type="CollisionShape" parent="."]
shape = SubResource( 2 )
+<<<<<<< HEAD:godot/scenes/objects/W8.tscn
[node name="CollisionShapeSphere" type="CollisionShape" parent="."]
transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
shape = SubResource( 3 )
@@ -44,3 +55,13 @@ transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
visible = false
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
+=======
+[node name="CamRoot" type="Spatial" parent="."]
+
+[node name="Horizontal" type="Spatial" parent="CamRoot"]
+
+[node name="Vertical" type="Spatial" parent="CamRoot/Horizontal"]
+
+[node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 )
+>>>>>>> menu:godot/scenes/Die.tscn
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd
new file mode 100644
index 0000000..31e543d
--- /dev/null
+++ b/godot/scenes/Game.gd
@@ -0,0 +1,31 @@
+extends Spatial
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ if Input.is_action_just_pressed("ui_cancel"):
+ get_tree().paused = true
+ $PausePopup.show()
+ Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
+
+
+
+
+func _on_QuitButton_pressed():
+ get_tree().quit()
+
+
+func _on_ResumeButton_pressed():
+ $PausePopup.hide()
+ get_tree().paused = false
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index 38a4ceb..710e5b5 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,3 +1,4 @@
+<<<<<<< HEAD
[gd_scene load_steps=8 format=2]
[ext_resource path="res://native/Game.gdns" type="Script" id=1]
@@ -9,6 +10,14 @@
[sub_resource type="CubeMesh" id=2]
[sub_resource type="SphereMesh" id=3]
+=======
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://scenes/Game.gd" type="Script" id=1]
+[ext_resource path="res://scenes/levels/test_scene_movement/TestSceneMovement.tscn" type="PackedScene" id=2]
+[ext_resource path="res://assets/theme.tres" type="Theme" id=3]
+[ext_resource path="res://assets/fonts/format.tres" type="DynamicFont" id=4]
+>>>>>>> menu
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
@@ -38,3 +47,53 @@ input/camera_mouse_sensitivity = Vector2( 0.005, 0.005 )
input/shoot_sensitivity = 0.005
[node name="TestScene" parent="." instance=ExtResource( 2 )]
+
+[node name="PausePopup" type="Control" parent="."]
+pause_mode = 2
+visible = false
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_right = 40.0
+margin_bottom = 40.0
+
+[node name="Panel" type="Panel" parent="PausePopup"]
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = 300.0
+margin_top = 200.0
+margin_right = -300.0
+margin_bottom = -200.0
+theme = ExtResource( 3 )
+
+[node name="Label" type="Label" parent="PausePopup/Panel"]
+anchor_right = 1.0
+anchor_bottom = 0.3
+theme = ExtResource( 3 )
+custom_fonts/font = ExtResource( 4 )
+text = "Game is Paused"
+align = 1
+valign = 1
+
+[node name="VBoxContainer" type="VBoxContainer" parent="PausePopup/Panel"]
+anchor_top = 0.3
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = 500.0
+margin_right = -500.0
+custom_constants/separation = 20
+alignment = 1
+
+[node name="ResumeButton" type="Button" parent="PausePopup/Panel/VBoxContainer"]
+margin_top = 161.0
+margin_right = 360.0
+margin_bottom = 242.0
+text = "Resume"
+
+[node name="QuitButton" type="Button" parent="PausePopup/Panel/VBoxContainer"]
+margin_top = 262.0
+margin_right = 360.0
+margin_bottom = 343.0
+text = "Quit"
+
+[connection signal="pressed" from="PausePopup/Panel/VBoxContainer/ResumeButton" to="." method="_on_ResumeButton_pressed"]
+[connection signal="pressed" from="PausePopup/Panel/VBoxContainer/QuitButton" to="." method="_on_QuitButton_pressed"]
diff --git a/godot/scenes/Menu.gd b/godot/scenes/Menu.gd
new file mode 100644
index 0000000..2634e37
--- /dev/null
+++ b/godot/scenes/Menu.gd
@@ -0,0 +1,25 @@
+extends Control
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ pass
+
+
+func _on_StartButton_pressed():
+ get_tree().change_scene("res://scenes/Game.tscn")
+
+
+
+func _on_QuitButton_pressed():
+ get_tree().quit()
diff --git a/godot/scenes/Menu.tscn b/godot/scenes/Menu.tscn
new file mode 100644
index 0000000..5529448
--- /dev/null
+++ b/godot/scenes/Menu.tscn
@@ -0,0 +1,42 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://assets/theme.tres" type="Theme" id=1]
+[ext_resource path="res://scenes/Menu.gd" type="Script" id=2]
+
+[node name="Menu" type="Control"]
+anchor_right = 1.0
+anchor_bottom = 1.0
+script = ExtResource( 2 )
+
+[node name="VBoxContainer" type="VBoxContainer" parent="."]
+anchor_right = 0.25
+anchor_bottom = 1.0
+margin_left = 40.0
+margin_top = 789.0
+margin_bottom = -40.0
+theme = ExtResource( 1 )
+alignment = 2
+
+[node name="StartButton" type="Button" parent="VBoxContainer"]
+margin_top = 85.0
+margin_right = 440.0
+margin_bottom = 166.0
+focus_neighbour_top = NodePath("../QuitButton")
+text = "Start"
+
+[node name="LevelButton" type="Button" parent="VBoxContainer"]
+visible = false
+margin_top = 85.0
+margin_right = 440.0
+margin_bottom = 166.0
+text = "Levels"
+
+[node name="QuitButton" type="Button" parent="VBoxContainer"]
+margin_top = 170.0
+margin_right = 440.0
+margin_bottom = 251.0
+focus_neighbour_bottom = NodePath("../StartButton")
+text = "Quit"
+
+[connection signal="pressed" from="VBoxContainer/StartButton" to="." method="_on_StartButton_pressed"]
+[connection signal="pressed" from="VBoxContainer/QuitButton" to="." method="_on_QuitButton_pressed"]
diff --git a/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
index d23236b..dc25498 100644
--- a/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
+++ b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
@@ -2,7 +2,7 @@
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2]
-[ext_resource path="res://scenes/objects/Player.tscn" type="PackedScene" id=3]
+[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=3]
[node name="TestScene" type="Spatial"]
@@ -27,4 +27,5 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, -20 )
[node name="Wall" parent="." instance=ExtResource( 1 )]
transform = Transform( 0.766044, 0, 0.642788, 0, 2, 0, -0.642788, 0, 0.766044, 19.47, 0, -14 )
-[node name="PlayerRoot" parent="." instance=ExtResource( 3 )]
+[node name="Die" parent="." instance=ExtResource( 3 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.759363, 4.18965, -3.60846 )
diff --git a/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
index 0e4c8dc..c1c8707 100644
--- a/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
+++ b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
@@ -3,6 +3,10 @@
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/sounds/Uuhhh.mp3" type="AudioStream" id=4]
+<<<<<<< HEAD
+=======
+[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=5]
+>>>>>>> menu
[node name="TestScene" type="Spatial"]
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn
deleted file mode 100644
index cc3662e..0000000
--- a/godot/scenes/objects/Player.tscn
+++ /dev/null
@@ -1,18 +0,0 @@
-[gd_scene load_steps=4 format=2]
-
-[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=1]
-[ext_resource path="res://scenes/objects/Camera.tscn" type="PackedScene" id=2]
-[ext_resource path="res://native/BasicDie.gdns" type="Script" id=3]
-
-[node name="PlayerRoot" type="Spatial"]
-script = ExtResource( 3 )
-camera/camera_clamp = Vector2( 0, -1.3 )
-shooting/max_force = 30.0
-shooting/up_angle = 0.3
-shooting/stopping_velocity = 0.003
-
-[node name="W8" parent="." instance=ExtResource( 1 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
-
-[node name="Camera" parent="." instance=ExtResource( 2 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
diff --git a/godot/scenes/objects/old/Die.tscn b/godot/scenes/objects/old/Die.tscn
new file mode 100644
index 0000000..cab0d15
--- /dev/null
+++ b/godot/scenes/objects/old/Die.tscn
@@ -0,0 +1,11 @@
+[gd_scene load_steps=2 format=2]
+
+[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=1]
+
+[node name="Die" type="Spatial"]
+
+[node name="Die" parent="." instance=ExtResource( 1 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
+
+[node name="CamRoot" type="Spatial" parent="Die"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.1, 0 )
diff --git a/godot/scenes/scripts/roblox-cube.gd b/godot/scenes/scripts/roblox-cube.gd
deleted file mode 100644
index 453067b..0000000
--- a/godot/scenes/scripts/roblox-cube.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-extends Spatial
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-func on_collision(other):
- var ap = get_parent().get_node("AudioStreamPlayer")
- ap.play()
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- var rb = self
- rb.apply_impulse(Vector3(), Vector3(40, 1, 10))
- rb.connect("body_entered", self, "on_collision")
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
-
diff --git a/rust/src/game.rs b/rust/src/game.rs
deleted file mode 100644
index 61b23ed..0000000
--- a/rust/src/game.rs
+++ /dev/null
@@ -1,44 +0,0 @@
-use gdnative::api::*;
-use gdnative::prelude::*;
-
-/// The Game "class"
-#[derive(NativeClass)]
-#[inherit(Spatial)]
-#[register_with(Self::register_builder)]
-pub struct Game {
- name: String,
-}
-
-// __One__ `impl` block can have the `#[methods]` attribute, which will generate
-// code to automatically bind any exported methods to Godot.
-#[methods]
-impl Game {
- // Register the builder for methods, properties and/or signals.
- fn register_builder(_builder: &ClassBuilder<Self>) {
- godot_print!("Game builder is registered!");
- }
-
- /// The "constructor" of the class.
- fn new(_owner: &Spatial) -> Self {
- godot_print!("Game is created!");
- Game {
- name: "".to_string(),
- }
- }
-
- // In order to make a method known to Godot, the #[export] attribute has to be used.
- // In Godot script-classes do not actually inherit the parent class.
- // Instead they are "attached" to the parent object, called the "owner".
- // The owner is passed to every single exposed method.
- #[export]
- unsafe fn _ready(&mut self, _owner: &Spatial) {
- // The `godot_print!` macro works like `println!` but prints to the Godot-editor
- // output tab as well.
- self.name = "Game".to_string();
- godot_print!("{} is ready!", self.name);
- }
-
- // This function will be called in every frame
- #[export]
- unsafe fn _process(&self, _owner: &Spatial, _delta: f64) { }
-}
diff --git a/rust/src/lib.rs b/rust/src/lib.rs
index 1be319a..c8afc06 100644
--- a/rust/src/lib.rs
+++ b/rust/src/lib.rs
@@ -1,22 +1,26 @@
-mod game;
-mod spinning_cube;
mod buff_bounce;
mod buff_phase;
mod buff_trait;
mod buff_ball;
mod buff_extra;
+<<<<<<< HEAD
pub mod goal_trigger;
mod test;
+=======
+>>>>>>> menu
mod basic_die;
use gdnative::prelude::{godot_init, InitHandle};
// Function that registers all exposed classes to Godot
fn init(handle: InitHandle) {
+<<<<<<< HEAD
handle.add_class::<game::Game>();
handle.add_class::<spinning_cube::SpinningCube>();
handle.add_class::<goal_trigger::GoalTriggerZone>();
handle.add_class::<test::SpinningCubeReverse>();
+=======
+>>>>>>> menu
handle.add_class::<basic_die::BasicDie>();
}
diff --git a/rust/src/spinning_cube.rs b/rust/src/spinning_cube.rs
deleted file mode 100644
index 41b429f..0000000
--- a/rust/src/spinning_cube.rs
+++ /dev/null
@@ -1,58 +0,0 @@
-use gdnative::api::*;
-use gdnative::prelude::*;
-
-/// The SpinningCube "class"
-#[derive(NativeClass)]
-#[inherit(MeshInstance)]
-#[register_with(Self::register_builder)]
-pub struct SpinningCube {
- start: Vector3,
- time: f32,
- #[property(path = "base/rotate_speed")]
- rotate_speed: f64,
-}
-
-// __One__ `impl` block can have the `#[methods]` attribute, which will generate
-// code to automatically bind any exported methods to Godot.
-#[methods]
-impl SpinningCube {
- // Register the builder for methods, properties and/or signals.
- fn register_builder(_builder: &ClassBuilder<Self>) {
- godot_print!("SpinningCube builder is registered!");
- }
-
- /// The "constructor" of the class.
- fn new(_owner: &MeshInstance) -> Self {
- SpinningCube {
- start: Vector3::new(0.0, 0.0, 0.0),
- time: 0.0,
- rotate_speed: 0.05,
- }
- }
-
- // In order to make a method known to Godot, the #[export] attribute has to be used.
- // In Godot script-classes do not actually inherit the parent class.
- // Instead they are "attached" to the parent object, called the "owner".
- // The owner is passed to every single exposed method.
- #[export]
- unsafe fn _ready(&mut self, owner: &MeshInstance) {
- owner.set_physics_process(true);
- }
-
- #[export]
- unsafe fn _physics_process(&mut self, owner: &MeshInstance, delta: f64) {
- use gdnative::api::SpatialMaterial;
-
- self.time += delta as f32;
- owner.rotate_y(self.rotate_speed * delta);
-
- let offset = Vector3::new(0.0, 1.0, 0.0) * self.time.cos() * 0.5;
- owner.set_translation(self.start + offset);
-
- if let Some(mat) = owner.get_surface_material(0) {
- let mat = mat.assume_safe();
- let mat = mat.cast::<SpatialMaterial>().expect("Incorrect material");
- mat.set_albedo(Color::from_rgba(self.time.cos().abs(), 0.0, 0.0, 1.0));
- }
- }
-}
diff --git a/rust/src/test.rs b/rust/src/test.rs
deleted file mode 100644
index 6c0774f..0000000
--- a/rust/src/test.rs
+++ /dev/null
@@ -1,58 +0,0 @@
-use gdnative::api::*;
-use gdnative::prelude::*;
-
-/// The SpinningCube "class"
-#[derive(NativeClass)]
-#[inherit(MeshInstance)]
-#[register_with(Self::register_builder)]
-pub struct SpinningCubeReverse {
- start: Vector3,
- time: f32,
- #[property(path = "base/rotate_speed")]
- rotate_speed: f64,
-}
-
-// __One__ `impl` block can have the `#[methods]` attribute, which will generate
-// code to automatically bind any exported methods to Godot.
-#[methods]
-impl SpinningCubeReverse {
- // Register the builder for methods, properties and/or signals.
- fn register_builder(_builder: &ClassBuilder<Self>) {
- godot_print!("SpinningCube builder is registered!");
- }
-
- /// The "constructor" of the class.
- fn new(_owner: &MeshInstance) -> Self {
- SpinningCubeReverse {
- start: Vector3::new(0.0, 0.0, 0.0),
- time: 0.0,
- rotate_speed: 0.05,
- }
- }
-
- // In order to make a method known to Godot, the #[export] attribute has to be used.
- // In Godot script-classes do not actually inherit the parent class.
- // Instead they are "attached" to the parent object, called the "owner".
- // The owner is passed to every single exposed method.
- #[export]
- unsafe fn _ready(&mut self, owner: &MeshInstance) {
- owner.set_physics_process(true);
- }
-
- #[export]
- unsafe fn _physics_process(&mut self, owner: &MeshInstance, delta: f64) {
- use gdnative::api::SpatialMaterial;
-
- self.time += delta as f32;
- owner.rotate_y(self.rotate_speed * delta * -1.0);
-
- let offset = Vector3::new(0.0, 1.0, 0.0) * self.time.cos() * 0.5;
- owner.set_translation(self.start + offset);
-
- if let Some(mat) = owner.get_surface_material(0) {
- let mat = mat.assume_safe();
- let mat = mat.cast::<SpatialMaterial>().expect("Incorrect material");
- mat.set_albedo(Color::from_rgba(self.time.cos().abs(), 0.0, 0.0, 1.0));
- }
- }
-}