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author | David <david003@gmx.net> | 2022-07-16 11:42:39 +0200 |
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committer | David <david003@gmx.net> | 2022-07-16 11:42:39 +0200 |
commit | 5678a04042b7b2ea52a927101cf66064535dc272 (patch) | |
tree | 8d2cb1625452f0ad3f4ca53bbe523e1b5562a9cb /rust/src/lib.rs | |
parent | bc0a59f2955b1e8bfd0870860d33c04205e6389e (diff) | |
download | 2022-5678a04042b7b2ea52a927101cf66064535dc272.tar.gz 2022-5678a04042b7b2ea52a927101cf66064535dc272.tar.bz2 2022-5678a04042b7b2ea52a927101cf66064535dc272.zip |
add separate shooting intensity
Diffstat (limited to 'rust/src/lib.rs')
-rw-r--r-- | rust/src/lib.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/rust/src/lib.rs b/rust/src/lib.rs index e2ed1ac..1041272 100644 --- a/rust/src/lib.rs +++ b/rust/src/lib.rs @@ -1,6 +1,6 @@ mod game; mod spinning_cube; -mod BasicDie; +mod basic_die; use gdnative::prelude::{godot_init, InitHandle}; @@ -8,7 +8,7 @@ use gdnative::prelude::{godot_init, InitHandle}; fn init(handle: InitHandle) { handle.add_class::<game::Game>(); handle.add_class::<spinning_cube::SpinningCube>(); - handle.add_class::<BasicDie::BasicDie>(); + handle.add_class::<basic_die::BasicDie>(); } // macros that create the entry-points of the dynamic library. |