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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-16 14:06:14 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-16 14:06:14 +0200
commit9739b6d40258440cef4f7664f501efa81497263b (patch)
treee5dc447da97a2af1f65627bb4ee0e3219ff778a7 /rust/src/buff_bounce.rs
parent4f2bc986240c61bd455742c0cee3c3c796fc5e6b (diff)
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base implementation for the buffs
they are not tested and the extra stroke is missing since we need the scoring system for it beforehand
Diffstat (limited to 'rust/src/buff_bounce.rs')
-rw-r--r--rust/src/buff_bounce.rs74
1 files changed, 74 insertions, 0 deletions
diff --git a/rust/src/buff_bounce.rs b/rust/src/buff_bounce.rs
new file mode 100644
index 0000000..179642d
--- /dev/null
+++ b/rust/src/buff_bounce.rs
@@ -0,0 +1,74 @@
+use gdnative::api::*;
+use gdnative::prelude::*;
+use crate::buff_trait::Buff;
+
+struct BuffBounce {
+ name: String,
+ description: String,
+ rigid_body: Option<Ref<RigidBody>>,
+
+ target_bounciness: f64,
+ previous_bounciness: f64
+}
+
+impl BuffBounce {
+ fn new(rigid_body: Option<Ref<RigidBody>>) -> Self {
+ BuffBounce {
+ name: String::from("Bounce"),
+ description: String::from("Let's the die bounce more than usual."),
+ rigid_body,
+
+ target_bounciness: 1.0,
+ previous_bounciness: 0.0
+ }
+ }
+}
+
+impl Buff for BuffBounce {
+ unsafe fn execute_buff(&mut self) {
+ // make sure the rigid body exists
+ match &self.rigid_body {
+ Some(body) => {
+ let safe_body = body.assume_safe();
+
+ // get the physics material
+ match safe_body.physics_material_override() {
+ Some(mat) => {
+ let save_mat = mat.assume_safe();
+ self.previous_bounciness = save_mat.bounce();
+ save_mat.set_bounce(self.target_bounciness);
+ },
+ None => godot_warn!("Physics material was not found")
+ }
+ },
+ None => godot_warn!("No rigid body initialized to apply properties to")
+ }
+ }
+
+ unsafe fn revert_buff(&mut self) {
+ // make sure the rigid body exists
+ match &self.rigid_body {
+ Some(body) => {
+ let safe_body = body.assume_safe();
+
+ // get the physics material
+ match safe_body.physics_material_override() {
+ Some(mat) => {
+ let save_mat = mat.assume_safe();
+ save_mat.set_bounce(self.previous_bounciness);
+ },
+ None => godot_warn!("Physics material was not found")
+ }
+ },
+ None => godot_warn!("No rigid body initialized to apply properties to")
+ }
+ }
+
+ fn get_name(self) -> GodotString {
+ GodotString::from_str(self.name)
+ }
+
+ fn get_description(self) -> GodotString {
+ GodotString::from_str(self.description)
+ }
+}