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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-16 21:09:11 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-16 21:09:11 +0200
commit9c061b9997d0add3298b1230426dd7332b91420f (patch)
treee26c6f23178e6dc3078ddc1948cd37180336e7d4 /godot/scripts/LevelLoader.gd
parent28e29e51e2c48868d0a75586ba3f8d73858342e3 (diff)
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goal post hitbox and level loader in gd script
Diffstat (limited to 'godot/scripts/LevelLoader.gd')
-rw-r--r--godot/scripts/LevelLoader.gd30
1 files changed, 30 insertions, 0 deletions
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd
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--- /dev/null
+++ b/godot/scripts/LevelLoader.gd
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+extends Node
+
+const NUM_LEVELS = 9
+
+var current_level_id = 0
+var levels = []
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ for i in range(NUM_LEVELS):
+ levels.append(get_node("/root/Game/Level%d" % (i+1)))
+
+ levels[0].show()
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+func load_next_level():
+ levels[current_level_id].hide()
+ current_level_id = current_level_id + 1
+
+ if current_level_id >= NUM_LEVELS:
+ # TODO load main menu
+ return
+
+ # TODO teleport the die to the start point
+ levels[current_level_id].show()
+