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author | David <david003@gmx.net> | 2022-07-17 16:32:10 +0200 |
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committer | David <david003@gmx.net> | 2022-07-17 16:32:10 +0200 |
commit | dc25502e4c5714d5b4e18ae50979ce2ba41ca3d3 (patch) | |
tree | 238b904f41a2e7cfaf258f472f70cb778c827868 /godot/scenes | |
parent | d4a7159ddf728fbd6567c0e18963bc0ad580ad41 (diff) | |
parent | e146111ffbee2b133ea16bf97905c5f4559af95e (diff) | |
download | 2022-dc25502e4c5714d5b4e18ae50979ce2ba41ca3d3.tar.gz 2022-dc25502e4c5714d5b4e18ae50979ce2ba41ca3d3.tar.bz2 2022-dc25502e4c5714d5b4e18ae50979ce2ba41ca3d3.zip |
Merge branch 'dave'
Diffstat (limited to 'godot/scenes')
-rw-r--r-- | godot/scenes/Die.gd | 29 | ||||
-rw-r--r-- | godot/scenes/Die.tscn | 33 | ||||
-rw-r--r-- | godot/scenes/Game.gd | 1 | ||||
-rw-r--r-- | godot/scenes/Menu.tscn | 115 | ||||
-rw-r--r-- | godot/scenes/levels/MainMenu.tscn | 2 |
5 files changed, 156 insertions, 24 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index bae6c84..dcf165c 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -142,9 +142,8 @@ func _physics_process(delta): revert_current_buff() var last_buff = curr_buff curr_buff = get_buff_from_upwards_side() - if last_buff == curr_buff && curr_buff == buff.stroke: - return - apply_buff() + if not(last_buff == curr_buff && curr_buff == buff.stroke): + apply_buff() # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -201,13 +200,16 @@ func get_buff_from_upwards_side(): if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0: return buff.bounce if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0: - return buff.phase + return buff.gravity return buff.none func low_gravity(): - gravity_scale = 0.2 + gravity_scale = 0.3 * default_gravity + +func low_gravity_revert(): + gravity_scale = default_gravity func extra_stroke(): _game.revoke_stroke() @@ -241,9 +243,20 @@ func ball_revert(): $BallShape.set_process(false) $BallShape.disabled = true - +func buff_text(): + match curr_buff: + buff.ball: + return "" + buff.bounce: + return "You're bouncy!" + buff.phase: + return "WooOOoOO you can phase through walls" + buff.gravity: + return "Warning, Low gravity!" + return "" func revert_current_buff(): + $PowerUI/LabelBuff.text = "" match curr_buff: buff.ball: ball_revert() @@ -252,11 +265,11 @@ func revert_current_buff(): buff.phase: phase_revert() buff.gravity: - gravity_scale = default_gravity + low_gravity_revert() func apply_buff(): - gravity_scale = default_gravity + $PowerUI/LabelBuff.text = buff_text() match curr_buff: buff.ball: ball() diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index 5c96dbb..69727f1 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -1,8 +1,10 @@ -[gd_scene load_steps=10 format=2] +[gd_scene load_steps=15 format=2] [ext_resource path="res://scenes/Die.gd" type="Script" id=1] [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2] [ext_resource path="res://assets/textures/circles.png" type="Texture" id=3] +[ext_resource path="res://assets/fonts/default_dynamicfont.tres" type="DynamicFont" id=4] +[ext_resource path="res://assets/fonts/default_dynamicfontdata.tres" type="DynamicFontData" id=5] [sub_resource type="PhysicsMaterial" id=7] friction = 0.0 @@ -32,6 +34,18 @@ surfaces/0 = { [sub_resource type="SphereShape" id=6] radius = 0.1 +[sub_resource type="DynamicFont" id=8] +size = 35 +font_data = ExtResource( 5 ) + +[sub_resource type="Theme" id=9] +ProgressBar/fonts/font = SubResource( 8 ) + +[sub_resource type="Theme" id=10] +Label/colors/font_color = Color( 0.933333, 0.654902, 0.0666667, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 1 ) +Label/fonts/font = ExtResource( 4 ) + [node name="Die" type="RigidBody"] collision_layer = 3 collision_mask = 3 @@ -147,13 +161,28 @@ margin_bottom = 40.0 margin_left = 64.0 margin_top = 44.0 margin_right = 1185.0 -margin_bottom = 153.0 +margin_bottom = 113.0 +theme = SubResource( 9 ) + +[node name="LabelBuff" type="Label" parent="PowerUI"] +anchor_left = 0.689 +anchor_top = 0.068 +anchor_right = 0.914 +anchor_bottom = 0.081 +margin_left = -30.0 +margin_top = -30.0 +margin_right = 30.0 +margin_bottom = 30.0 +theme = SubResource( 10 ) +align = 2 +valign = 1 [node name="PowerUI3D" type="Spatial" parent="."] [node name="Arrow" type="MeshInstance" parent="PowerUI3D"] [node name="SpriteCircles" type="Sprite3D" parent="PowerUI3D"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.506, 0 ) cast_shadow = 0 opacity = 0.43 pixel_size = 0.0071 diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd index 09acc86..9a68659 100644 --- a/godot/scenes/Game.gd +++ b/godot/scenes/Game.gd @@ -83,6 +83,7 @@ func next_level(): post_game = false current_level_id += 1 + current_strokes = 0 load_scene_by_index(current_level_id) diff --git a/godot/scenes/Menu.tscn b/godot/scenes/Menu.tscn index d5571a5..e77a18d 100644 --- a/godot/scenes/Menu.tscn +++ b/godot/scenes/Menu.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=20 format=2] [ext_resource path="res://assets/theme.tres" type="Theme" id=1] [ext_resource path="res://scenes/Menu.gd" type="Script" id=2] @@ -6,6 +6,59 @@ [ext_resource path="res://assets/Images/icons8-mausklick-links-26.png" type="Texture" id=4] [ext_resource path="res://assets/Images/icons8-esc-80.png" type="Texture" id=5] [ext_resource path="res://assets/Images/Tab.png" type="Texture" id=6] +[ext_resource path="res://assets/fonts/format.otf" type="DynamicFontData" id=7] +[ext_resource path="res://assets/fonts/theme_smalltext.tres" type="Theme" id=8] +[ext_resource path="res://assets/fonts/theme_middletext.tres" type="Theme" id=9] + +[sub_resource type="DynamicFont" id=1] +size = 55 +extra_spacing_bottom = -15 +font_data = ExtResource( 7 ) + +[sub_resource type="StyleBoxFlat" id=2] +content_margin_top = 10.0 +content_margin_bottom = 10.0 +bg_color = Color( 0.4, 0.337255, 0.313726, 0.32549 ) + +[sub_resource type="StyleBoxFlat" id=3] +content_margin_top = 10.0 +content_margin_bottom = 10.0 +bg_color = Color( 0.176471, 0.14902, 0.141176, 1 ) + +[sub_resource type="StyleBoxFlat" id=4] +content_margin_top = 10.0 +content_margin_bottom = 10.0 +bg_color = Color( 0.4, 0.337255, 0.313726, 1 ) + +[sub_resource type="StyleBoxFlat" id=5] +content_margin_top = 20.0 +content_margin_bottom = 20.0 +bg_color = Color( 0.290196, 0.247059, 0.231373, 1 ) + +[sub_resource type="StyleBoxFlat" id=6] +content_margin_top = 10.0 +content_margin_bottom = 10.0 +bg_color = Color( 0.176471, 0.14902, 0.141176, 1 ) + +[sub_resource type="DynamicFontData" id=8] +font_path = "res://assets/fonts/Roboto-Medium.ttf" + +[sub_resource type="DynamicFont" id=9] +size = 23 +font_data = SubResource( 8 ) + +[sub_resource type="StyleBoxFlat" id=7] +bg_color = Color( 0.160784, 0.133333, 0.133333, 1 ) + +[sub_resource type="Theme" id=10] +Button/fonts/font = SubResource( 1 ) +Button/styles/disabled = SubResource( 2 ) +Button/styles/focus = SubResource( 3 ) +Button/styles/hover = SubResource( 4 ) +Button/styles/normal = SubResource( 5 ) +Button/styles/pressed = SubResource( 6 ) +Label/fonts/font = SubResource( 9 ) +Panel/styles/panel = SubResource( 7 ) [node name="Menu" type="Control"] anchor_right = 1.0 @@ -57,18 +110,22 @@ anchor_left = 0.8 anchor_top = 0.6 anchor_right = 1.0 anchor_bottom = 7.0 +margin_left = -86.0 +margin_top = -62.0 +margin_right = 75.0 [node name="Label" type="Label" parent="Credits"] -margin_right = 384.0 +margin_right = 545.0 margin_bottom = 51.0 -theme = ExtResource( 1 ) +theme = ExtResource( 9 ) text = "CREDITS" [node name="RichTextLabel" type="RichTextLabel" parent="Credits"] +visible = false margin_top = 55.0 -margin_right = 384.0 +margin_right = 510.0 margin_bottom = 370.0 -theme = ExtResource( 1 ) +theme = ExtResource( 9 ) text = "PROGRAMMING [Celeste] [Ice] @@ -92,13 +149,32 @@ https://freesound.org/s/586838/ " fit_content_height = true +[node name="Label2" type="Label" parent="Credits"] +margin_top = 55.0 +margin_right = 545.0 +margin_bottom = 455.0 +theme = SubResource( 10 ) +text = "PROGRAMMING [Celeste] + [IceLRemius] + [Perivesta] + ART [Scarabeaver] + + +MUSIC FROM FREESOUND:ORG: + +Main Menu: \"Relaxing Music\" by Migfus20 +https://freesound.org/s/586538/ + +In Game: \"Background Music\" by Migfus20 +https://freesound.org/s/586838/" + [node name="Label2" type="Label" parent="."] anchor_left = 0.05 anchor_top = 0.2 anchor_right = 0.3 anchor_bottom = 0.2 margin_bottom = 51.0 -theme = ExtResource( 1 ) +theme = ExtResource( 9 ) text = "HOW TO PLAY" align = 1 @@ -115,7 +191,7 @@ rect_min_size = Vector2( 480, 80 ) [node name="TextureRect" type="TextureRect" parent="VBoxContainer2/Control"] anchor_top = 0.15 -anchor_right = 0.4 +anchor_right = 0.5 anchor_bottom = 0.85 texture = ExtResource( 3 ) stretch_mode = 6 @@ -124,6 +200,7 @@ stretch_mode = 6 anchor_left = 0.4 anchor_right = 1.0 anchor_bottom = 1.0 +theme = ExtResource( 8 ) text = "Move the mouse to look around." valign = 1 @@ -135,7 +212,7 @@ rect_min_size = Vector2( 480, 80 ) [node name="TextureRect" type="TextureRect" parent="VBoxContainer2/Control2"] anchor_top = 0.15 -anchor_right = 0.4 +anchor_right = 0.5 anchor_bottom = 0.85 texture = ExtResource( 4 ) stretch_mode = 6 @@ -144,6 +221,8 @@ stretch_mode = 6 anchor_left = 0.4 anchor_right = 1.0 anchor_bottom = 1.0 +margin_right = 242.0 +theme = ExtResource( 8 ) text = "Use Left Click and drag the mouse backwards to power up the shot." valign = 1 autowrap = true @@ -156,7 +235,7 @@ rect_min_size = Vector2( 480, 80 ) [node name="TextureRect" type="TextureRect" parent="VBoxContainer2/Control3"] anchor_top = 0.15 -anchor_right = 0.4 +anchor_right = 0.5 anchor_bottom = 0.85 texture = ExtResource( 4 ) stretch_mode = 6 @@ -165,6 +244,8 @@ stretch_mode = 6 anchor_left = 0.4 anchor_right = 1.0 anchor_bottom = 1.0 +margin_right = 261.0 +theme = ExtResource( 8 ) text = "Release the Mouse Button to shoot." valign = 1 autowrap = true @@ -183,9 +264,10 @@ rect_min_size = Vector2( 480, 80 ) [node name="TextureRect" type="TextureRect" parent="VBoxContainer2/Control5"] anchor_top = 0.15 -anchor_right = 0.4 +anchor_right = 0.5 anchor_bottom = 0.85 -margin_bottom = 24.0 +margin_top = -13.0 +margin_bottom = 11.0 texture = ExtResource( 5 ) stretch_mode = 4 @@ -193,6 +275,8 @@ stretch_mode = 4 anchor_left = 0.4 anchor_right = 1.0 anchor_bottom = 1.0 +margin_right = 214.0 +theme = ExtResource( 8 ) text = "Press Escape to Pause the game" valign = 1 autowrap = true @@ -205,9 +289,12 @@ rect_min_size = Vector2( 480, 80 ) [node name="TextureRect" type="TextureRect" parent="VBoxContainer2/Control6"] anchor_top = 0.15 -anchor_right = 0.4 +anchor_right = 0.5 anchor_bottom = 0.85 -margin_bottom = 24.0 +margin_left = 2.0 +margin_top = -14.0 +margin_right = 2.0 +margin_bottom = 10.0 texture = ExtResource( 6 ) stretch_mode = 4 @@ -215,6 +302,8 @@ stretch_mode = 4 anchor_left = 0.4 anchor_right = 1.0 anchor_bottom = 1.0 +margin_right = 293.0 +theme = ExtResource( 8 ) text = "Press Tab to see your current score" valign = 1 autowrap = true diff --git a/godot/scenes/levels/MainMenu.tscn b/godot/scenes/levels/MainMenu.tscn index 8b435df..b78bd7f 100644 --- a/godot/scenes/levels/MainMenu.tscn +++ b/godot/scenes/levels/MainMenu.tscn @@ -65,7 +65,7 @@ stream = ExtResource( 4 ) autoplay = true [node name="Background" type="MeshInstance" parent="."] -transform = Transform( 93.7897, 0, 0, 0, 1, 0, 0, 0, 93.7897, 0, -3.21632, 0 ) +transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -3.21632, 0 ) mesh = SubResource( 1 ) skin = SubResource( 5 ) material/0 = null |