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authorLibravatar cel <cel@blos.sm>2022-07-16 22:42:19 +0100
committerLibravatar cel <cel@blos.sm>2022-07-16 22:42:19 +0100
commitfdbba87b346c6020d7349d0c2cb3793fcdab25f3 (patch)
tree7c5f3481dc1bd77d332a318d687eb714fea3ef68 /godot/scenes/scripts/roblox-cube.gd
parent717a665a84dd9ca1b545d57976b87ba77bf11d80 (diff)
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add menu and switch die code from rust to gdscript
Diffstat (limited to 'godot/scenes/scripts/roblox-cube.gd')
-rw-r--r--godot/scenes/scripts/roblox-cube.gd22
1 files changed, 0 insertions, 22 deletions
diff --git a/godot/scenes/scripts/roblox-cube.gd b/godot/scenes/scripts/roblox-cube.gd
deleted file mode 100644
index 453067b..0000000
--- a/godot/scenes/scripts/roblox-cube.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-extends Spatial
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-func on_collision(other):
- var ap = get_parent().get_node("AudioStreamPlayer")
- ap.play()
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- var rb = self
- rb.apply_impulse(Vector3(), Vector3(40, 1, 10))
- rb.connect("body_entered", self, "on_collision")
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
-