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authorLibravatar David <david003@gmx.net>2022-07-17 15:33:45 +0200
committerLibravatar David <david003@gmx.net>2022-07-17 15:33:45 +0200
commit7c9aec177476c7aaa45b98ace88433caa1e80006 (patch)
tree5aede1787709ad7c6f05198d8080a2dc1142bb14 /godot/scenes/levels/level1
parent226e2c15490a3aedde6fa244b4ff48fc1eddb4da (diff)
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change phase to low gravity
Diffstat (limited to 'godot/scenes/levels/level1')
-rw-r--r--godot/scenes/levels/level1/level1.tscn2
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn
index 793b2c0..0bfe709 100644
--- a/godot/scenes/levels/level1/level1.tscn
+++ b/godot/scenes/levels/level1/level1.tscn
@@ -73,7 +73,7 @@ points = PoolVector3Array( -0.71742, 0.11773, -0.254227, -0.388641, 0.201786, -0
[node name="Spatial" type="Spatial"]
[node name="Die" parent="." instance=ExtResource( 7 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -47.8823, -0.0948428 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -51.653, -0.095 )
[node name="Spatial" type="Spatial" parent="."]
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0.505757, 0 )