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author | cel <cel@blos.sm> | 2022-07-16 22:42:19 +0100 |
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committer | cel <cel@blos.sm> | 2022-07-16 22:42:19 +0100 |
commit | fdbba87b346c6020d7349d0c2cb3793fcdab25f3 (patch) | |
tree | 7c5f3481dc1bd77d332a318d687eb714fea3ef68 /godot/scenes/Menu.gd | |
parent | 717a665a84dd9ca1b545d57976b87ba77bf11d80 (diff) | |
download | 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.tar.gz 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.tar.bz2 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.zip |
add menu and switch die code from rust to gdscript
Diffstat (limited to 'godot/scenes/Menu.gd')
-rw-r--r-- | godot/scenes/Menu.gd | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/godot/scenes/Menu.gd b/godot/scenes/Menu.gd new file mode 100644 index 0000000..2634e37 --- /dev/null +++ b/godot/scenes/Menu.gd @@ -0,0 +1,25 @@ +extends Control + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + + +func _on_StartButton_pressed(): + get_tree().change_scene("res://scenes/Game.tscn") + + + +func _on_QuitButton_pressed(): + get_tree().quit() |