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authorLibravatar cel <cel@blos.sm>2022-07-16 22:49:16 +0100
committerLibravatar cel <cel@blos.sm>2022-07-16 22:49:16 +0100
commitc5bacb265a477f1f80be6a9fbdabc072fc074a59 (patch)
tree96274e9b60682415f31b266bc57ccf0d5bc34bfe /godot/scenes/Menu.gd
parent373b0d66678a349d39146262d5b288b39c5cb1e1 (diff)
parentfdbba87b346c6020d7349d0c2cb3793fcdab25f3 (diff)
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merged menu branch
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-rw-r--r--godot/scenes/Menu.gd25
1 files changed, 25 insertions, 0 deletions
diff --git a/godot/scenes/Menu.gd b/godot/scenes/Menu.gd
new file mode 100644
index 0000000..2634e37
--- /dev/null
+++ b/godot/scenes/Menu.gd
@@ -0,0 +1,25 @@
+extends Control
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ pass
+
+
+func _on_StartButton_pressed():
+ get_tree().change_scene("res://scenes/Game.tscn")
+
+
+
+func _on_QuitButton_pressed():
+ get_tree().quit()